One of the wild design decisions I made with Sixty Years in Space is that it's rules compatible with the board game it is based on. Not only in the sense that it uses the same terms and units (in both senses) as High Frontier, but in that it could get to your turn in the board game and you say "hold up", assemble a group of players to form your crew, sit down and play the roleplaying game from the game state on the board and after a year of in-game time, the outcomes will be compatible with having played your year-long turn in the board game. That is, the odds of prospecting a site will be the same, building a factory has the same requirements, printing space craft components will take as long and so on.
Monday, 28 April 2025
Sixty Years in Space 4All
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Andrew Doull
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19:55
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Thursday, 10 April 2025
Update 4 for Sixty Years in Space is out
Update 4 for Sixty Years in Space is now out. This update is focused on completing the colony administration rules in (A)-Base (D)-Landing and expanding the counter and dice "vocabulary" used across the game. The (A)-Base (D)-Landing supplement is now also priced at the same pre-release price as all the other supplements and core rules; but if you contributed $60 or more to buying the core game rules, you now get it for free! The colony administration game is the most board-game like of the any of the rules I've written for Sixty Years in Space and focuses as much on the social stratification of your growing population due to housing insecurity and inequality as it does on the mechanics of ensuring that you have enough food and labour to keep the colony running. You can read the full release notes here.
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Andrew Doull
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20:30
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