tag:blogger.com,1999:blog-2208890564265615027.post2757431683955006867..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Runner up for Ascii Dreams Roguelike of the Year: DoomRLAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2208890564265615027.post-55003648049600737892008-01-03T05:38:00.000+11:002008-01-03T05:38:00.000+11:00The thing is, roguelikes rely heavily on individua...The thing is, roguelikes rely heavily on individual movement, so it changes things a WHOLE lot.<BR/><BR/>I am one of the persons that thinks the RL definition can be bent a bit without worries :P<BR/><BR/>But yeah... DoomRL deserved the prize, meh! :DSlashiehttps://www.blogger.com/profile/18257433342296286409noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-88406468010769421732008-01-01T10:18:00.000+11:002008-01-01T10:18:00.000+11:00You can put a lot of good arguements against DF's ...You can put a lot of good arguements against DF's position as a roguelike -- it's Fortress mode, anyway -- but when you break it down, well, it's pretty much a mostly automated 'team' roguelike with persistent levels.<BR/><BR/>It's turn-based (even though movement generally proceeds in real-time, sort of like a massive, all-inclusive, 'run' command), has random-generation (to a fair degree) of items, events, and 'dungeon' levels, has 'leveling', and is abstractly presented (ASCII). If you go by the definition of 'Roguelike' on Roguebasin, DF -- even its Fortress mode -- fits every single point given.<BR/><BR/>Probably the biggest true divergance from mainstream RLs is that it automates the process of individual movement and actions (kind of like a massive Borg-'lite') in order to allow the player to direct actions on a much broader scale than said mainstream RLs. As a kind of aside, I've yet to find another RL-type of game that lets me drop mountains on things and actually watch, screen by screen, as they fall -- you can even manage it with a single 'character' if you're persistant.<BR/><BR/>... not that DoomRL isn't just as awesome, in its own way -- it just takes its 'scale' in the other direction DF does. Smaller 'dungeon', more focused action, less demanding gameplay -- I've heard it called a RL-'Lite', which is a good way of describing it -- it's a different game for a different type of game experience.<BR/><BR/>Not that I voted for either of them. Incursion's my favorite right now, with Gearhead (2) coming close behind. <B>The Ramble Stops Now!</B>Frumplehttps://www.blogger.com/profile/00150451685583202852noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-28004427361945568292008-01-01T04:24:00.000+11:002008-01-01T04:24:00.000+11:00Bah, this should have won. DF is a fantastic game ...Bah, this should have won. DF is a fantastic game with the most horrible front-end ever, and really.. is it even a roguelike? I doubt people would consider ASCII-SimCity a roguelike.OP-101https://www.blogger.com/profile/07185418054553015687noreply@blogger.com