tag:blogger.com,1999:blog-2208890564265615027.post2994891907642054999..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Left4Dead Week: The AI Director – Part Two – The ZombiesAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2208890564265615027.post-52127284831901353312008-11-22T06:23:00.000+11:002008-11-22T06:23:00.000+11:00Don't forget its not just the rush of zombies that...Don't forget its not just the rush of zombies that gets you in Left4Dead. Its the overconfidence caused by sniping individual zombies and then wandering a little too far from the group whilst doing so...<BR/><BR/>While I could see various types of herbivorous aliens munching on stuff or otherwise standing around doing very little, its the scenes where there's an area full of zombies and the rest don't do anything when you shoot one that causes this type of problem.Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-78026007001493870112008-11-21T18:37:00.000+11:002008-11-21T18:37:00.000+11:00Something about this post made me think: how can g...Something about this post made me think: how can games force an end game situation, but fairly and by the rules, and without the user martyring themselves? Self preservation is a motivation that might be missing in most modern games, especially since the move against point scores and perma-death. But in roguelikes...Edwinhttps://www.blogger.com/profile/13891179151507059084noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-42310534141015981292008-11-20T19:28:00.000+11:002008-11-20T19:28:00.000+11:00Well, there's zombies and there's zombies, right? ...Well, there's zombies and there's zombies, right? I'd think the technique would work well for any sort of monstrous-horde-rushing enemy. Humans (or similarly intelligent creatures) and realistic animals are out, of course, but zombie-like AI works well for a lot more than just zombies.Broghttps://www.blogger.com/profile/14185464573529387638noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-22826711680916233802008-11-20T09:43:00.000+11:002008-11-20T09:43:00.000+11:00id be a happy happy camper to see this director ai...id be a happy happy camper to see this director ai applied to an aliens/starship troopers/space hulk game...Tim Bolinhttps://www.blogger.com/profile/10287173944450787038noreply@blogger.com