tag:blogger.com,1999:blog-2208890564265615027.post3099724615133049605..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: DrawbacksAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2208890564265615027.post-3000832270317519602011-08-04T14:23:11.410+10:002011-08-04T14:23:11.410+10:00In Winter Voices, there is a stat (Memory if I rec...In Winter Voices, there is a stat (Memory if I recall) that increases both difficulty and XP rewards.<br /><br />I think mental attributes in particular would fit this model well. There isn't one way of viewing the world that is superior, but not all perspectives are identical. Perhaps look at some psych test (maybe the <a href="http://en.wikipedia.org/wiki/Five_Factor_Model" rel="nofollow">five factor model)</a> that has different flavors of insanity at either extreme and form some kind of stat from it.<br /><br />And I would like to mention that since games are somewhat escapist, insanity isn't necessarily a bad thing. Just look at the Malkavian portion of VTMB, or Psychonauts.droid factorialhttps://www.blogger.com/profile/03937855217663791491noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-25914135645536945022011-08-03T12:03:50.446+10:002011-08-03T12:03:50.446+10:00Reflexes: Higher values give you bonuses to hit an...Reflexes: Higher values give you bonuses to hit and avoiding attacks. However, because as that stat increases you are increasingly focused on reacting, you become predictable, giving foes progressive bonuses as a battle goes on and they figure out your patterns.<br /><br />Height: Characters have increased effectiveness against slightly shorter characters. However, a "David and Goliath" effect switches this for extreme height differences, where it's difficult to reliably strike a very small opponent.<br /><br />Intensity: High intensity characters are able to expend a great deal of energy in a short time period, sprinting faster, hitting harder, summoning more magic. Low intensity characters are able to sustain performances for longer stretches of time.<br /><br />Sensitivity: notice traps/spot opponent patterns/perform tasks requiring a careful touch. But increased sensitivity leaves you vulnerable to extreme temperatures, shock from sustaining damage, panic, etc.Paulhttps://www.blogger.com/profile/11679234404220837033noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-35846145748962686232011-08-03T04:24:54.078+10:002011-08-03T04:24:54.078+10:00In reality, strength is balanced against calorie e...In reality, strength is balanced against calorie expenditure.Granite26https://www.blogger.com/profile/11828674716455402407noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-44310153302876857352011-08-02T04:15:55.244+10:002011-08-02T04:15:55.244+10:00The GearHead roguelike did this with pairs of pers...The GearHead roguelike did this with pairs of personality traits; heroic versus villainous, spiritual versus pragmatic, shy versus sociable and so forth.<br />Mostly this affected talking to NPCs; whether or not the person you were talking to would think better of you following an attempt at conversation.<br /><br />However, more Spiritual characters had an easier time getting bonuses from shrines, but suffered more for having cyberware installed, which Pragmatic characters adapted to more easily. Becoming more famous meant better rewards from missions, but also greater difficulty in general.<br />The other paired traits didn't really do so much. You had to be Lawful to join one faction, but there was no corresponding Chaotic faction, and Heroic/Villainous only really made NPCs react differently initially.<br />The problem with these is that they're personality traits, and really change depending on how the character acts. Depending on the system, making anything major rely on them might be a bad idea.<br /><br />For proper stats, you could put Strong against Dexterous; if you look at it as a scale from 0 (Dexterous) to 100 (Strong), then a person with 100 can demolish furniture, but has a tendency to break fragile things by accident. Whereas a character with 0 would make a wonderful crafter, but you'd never ask him to help you move house.Rebeccahttps://www.blogger.com/profile/04954669890645974750noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-51504543551769413862011-08-02T04:01:06.550+10:002011-08-02T04:01:06.550+10:00Btw my google blog has been cancelled as I've ...Btw my google blog has been cancelled as I've moved across to Wordpress here http://veneficusschola.wordpress.com/<br /><br />Steve.RedFoxOnehttps://www.blogger.com/profile/12701350395311823779noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-55683771319454917242011-08-02T03:59:43.630+10:002011-08-02T03:59:43.630+10:00Hiya,
Just wanted to say I found this article ver...Hiya,<br /><br />Just wanted to say I found this article very thought provoking and very interesting, I'd love to use something akin to this in my roguelike which is centralised on magic and not physical combat.<br /><br />I'm certainly going to look more into it and I'd welcome any more thoughts you may have on this.<br /><br />Regards,<br /><br />Steve.RedFoxOnehttps://www.blogger.com/profile/12701350395311823779noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-61241115919538166822011-08-01T16:12:22.633+10:002011-08-01T16:12:22.633+10:00Some RPGs have no maximum in any attribute which i...Some RPGs have no maximum in any attribute which is an extension of no maximum level, which is more common. These games (we had an in house version of Heroquest) would tend to assume the player wanted to become a more supernatural heroic being as their strength, dex, etc transcended human boundaries. <br /><br />It would make the game generate monsters with higher and higher attributes to match these pcs though. it would get complex.Ronbohttps://www.blogger.com/profile/11327431920417976179noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-89733110478817667952011-08-01T16:12:21.851+10:002011-08-01T16:12:21.851+10:00Some RPGs have no maximum in any attribute which i...Some RPGs have no maximum in any attribute which is an extension of no maximum level, which is more common. These games (we had an in house version of Heroquest) would tend to assume the player wanted to become a more supernatural heroic being as their strength, dex, etc transcended human boundaries. <br /><br />It would make the game generate monsters with higher and higher attributes to match these pcs though. it would get complex.Ronbohttps://www.blogger.com/profile/11327431920417976179noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-28090785210686438882011-08-01T14:56:54.556+10:002011-08-01T14:56:54.556+10:00Having no maximum is not the same as having no max...Having no maximum is not the same as having no maxima.<br /><br />By no maxima, I mean there's no point at which the stat is better than any other point...Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-45517846287144554602011-08-01T12:51:23.031+10:002011-08-01T12:51:23.031+10:00Final Fantasy Tactics uses a faith stat, which is ...Final Fantasy Tactics uses a faith stat, which is essentially what you described as belief. However, if it gets too high, the unit will leave the party to live religiously.<br /><br />I suppose another stat could be willpower:<br /><br />When willpower is high, you're less likely to be affected by mind-altering effects like confusion or sleep. You might also be able to go longer without food, or survive lethal critical hits.<br /><br />However, when willpower is lower, you could be more likely to detect invisible creatures (pay more attention to that faint shimmer in the corner of your eye). Also, mythical creatures, like fairies, might choose to approach you more often. Or rather, you won't disbelieve their existence when they do. Suffering from hunger or pain would also make you more vocal about your situation, possibly eliciting help (or wrath) from others just to shut you up.<br /><br />Having no maximum seems difficult to play against though. How do you normalize the range of effects for things that occur by chance? How do you place the 50% point of something occurring? I guess you could make it asymptotic, which might make sense for somethings. There is a physical maximum to human strength, and at some point, increased effort in strength training will have diminishing returns.Ryanhttps://www.blogger.com/profile/17574626231451600275noreply@blogger.com