tag:blogger.com,1999:blog-2208890564265615027.post8840832671899335106..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Level 40Andrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2208890564265615027.post-67884390158471329812010-06-30T00:03:08.366+10:002010-06-30T00:03:08.366+10:00Actually I posted that comment without looking at ...Actually I posted that comment without looking at the recent winning dumps. Seems things have changed quite a bit since my winner. My mage finished with something like 800ish hit points, but recent winners (including two mages) had hit points in the 1900-2500 range. Unless there are far deadlier monsters to compensate for end game hit point inflation (which presents a whole slew of potential OOD monster insta-death problems), I change my stance that something should be done for whatever's caused the hit point bloating from earlier versions to this one. Can't say I really love the level 40 idea--the "carrot" as you put it makes combat inifintely more tolerable while you're accumulating experience. <br /><br />I'll probably give Un a go with the next release (since I play mages, the invulnerable familiar bug kind of put of me off from trying).AHorowitzhttps://www.blogger.com/profile/12086881153621595214noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-72227248280387236072010-06-29T23:50:53.570+10:002010-06-29T23:50:53.570+10:00Been thinking about having a go again at Un... bee...Been thinking about having a go again at Un... been several years.<br /><br />I'd be hesitant at making some far reaching end-game nerf based on the comments of one person. Glancing at the Ladder, I only see 1 winner posted in all of 2009, and only a handful over the years since I posted one in 2002. <br /><br />Not sure end-game is as trivial as your sample size of one said. Just a suggestion.<br /><br /> -- AdamAHorowitzhttps://www.blogger.com/profile/12086881153621595214noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-55690040761894177192010-06-29T00:32:20.023+10:002010-06-29T00:32:20.023+10:00Instead of hit points increasing linearly, it coul...Instead of hit points increasing linearly, it could be modified to increase logarithmically. This might be too big of a change to the game mechanics, though. If designed from the bottom up, I've found logarithmic growth solves a lot of problems often found in leveling systems. It removes the need for level or stat caps, since the diminishing returns implicitly imposes a cap, but still rewards relentless players. It also helps with the "level gap" often complained about in player vs. player games that involve levels. The third biggest plus is that it encourages more balanced character development, since the diminishing returns eliminate minmaxing strategies.Colinhttps://www.blogger.com/profile/18226930927587176387noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-52916611391941300372010-06-27T00:17:39.314+10:002010-06-27T00:17:39.314+10:00What about the part that says "too hard at th...What about the part that says "too hard at the beginning?" Any early-game help would be very appreciated.kikitohttps://www.blogger.com/profile/18268036925187262614noreply@blogger.com