tag:blogger.com,1999:blog-2208890564265615027.post397778551533626977..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Warriors - or things that go "Bump" in the night: part three.Andrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2208890564265615027.post-16991702024711163142007-05-30T21:12:00.000+10:002007-05-30T21:12:00.000+10:00I like O's Fury a lot. It's one of my favourite fe...I like O's Fury a lot. It's one of my favourite features of O. You could enhance it by adding stuff other than speed (to-hit, damage, blows, etc.) - and varying the permutations. <BR/><BR/>I like your defensive ideas as well - push past, cover from ranged attacks. <BR/><BR/>One thing you might consider is giving warriors more access to area effect attacks (other than magic devices). Many RPGs have a "whirlwind attack" which allows a warrior to hit multiple adjacent enemies: allowing such a move to attack all 8 adjacent squares (say, once the Fury-esque attack-o-meter has reached a certain threshold) would do wonders for a warrior's ability to hold is own while surrounded. <BR/><BR/>Another one is to give some sort of killing blow. Angband suffers from hp inflation (even O-combat variants) and it's very hard to kill deep non-breeders quickly. Your attack-o-meter could be an increasing chance of instakill blow (say 1% per consecutive attack or hit or something).<BR/><BR/>Just random thoughts. Really enjoying this blog, and congrats on the wedding.Unknownhttps://www.blogger.com/profile/00407073073907535419noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-1935481457770826112007-05-15T07:22:00.000+10:002007-05-15T07:22:00.000+10:00O has the Fury specialty, which is an attack meter...O has the Fury specialty, which is an attack meter of sorts and it's quite fun. Anyway, I think what you describe altogether should be enough. <BR/><BR/>Moreover, sometimes people will really want to get to some spot in the middle of a room full of enemies and then they will act as heroes regardless of the bonuses. E.g. they may want to grab a healing potion and heal, a boost potion and boost, an artifact and flee with it, etc. Other things may lure them, too, like some terrain features that improve melee or a fountain of !CCW or !Hero, or a single dry spot amid an area periodically overrun by damaging waves...Mikolajhttps://www.blogger.com/profile/01280729045107273819noreply@blogger.com