tag:blogger.com,1999:blog-2208890564265615027.post5443859477193510613..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: The Movement ProjectAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2208890564265615027.post-49830576068640326362009-01-27T19:17:00.000+11:002009-01-27T19:17:00.000+11:00Your search - "rocket jump" site:http://dslyecxi.c...Your search - "rocket jump" site:http://dslyecxi.com - did not match any documents. <BR/><BR/>FAILGavinhttps://www.blogger.com/profile/00123948179011545910noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-1659525295200182732009-01-14T06:45:00.000+11:002009-01-14T06:45:00.000+11:00I remember a study many years ago on platform game...I remember a study many years ago on platform games that showed there was an "ideal" hang time for the jump. All the games that had "good" jumping as judged by players had surprisingly similar jump times.<BR/><BR/>Thus, a unified standard for movement makes good sense. I don't think it runs the risk of squashing novel systems, I think instead it would merely codify what developers are already trying to do. I don't even look at the key bindings of a FPS before I start trying WASD, for example.Unknownhttps://www.blogger.com/profile/07724029959268402758noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-63379946303183720872009-01-12T06:21:00.000+11:002009-01-12T06:21:00.000+11:00Hours of reading at the link was right. Thanks for...Hours of reading at the link was right. Thanks for the link -- I had to come back to this post a couple days later to finish it, after I got so wrapped up in reading Tactical Gaming Done Right.Jonathan Stickles Foxhttps://www.blogger.com/profile/16482340539512195147noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-18657548825669488212009-01-10T11:06:00.000+11:002009-01-10T11:06:00.000+11:00I don't think I'd buy a game based upon a "Good Ga...I don't think I'd buy a game based upon a "Good Game Movement Association"-certified badge.. Movement is important, but I can try it out with the demo, or, if I'm unsure, I check a review in a game mag.<BR/><BR/>Also, I haven't come across a game with movements that are so bad it hurts in a long time. I think quality assurance, benchmarking against competing games and beta testers make sure the game controls are at least good enough to allow for a good experience.Oliverhttps://www.blogger.com/profile/09561927936084858178noreply@blogger.com