tag:blogger.com,1999:blog-2208890564265615027.post6478160320972868997..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Altering permadeath in UnangbandAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2208890564265615027.post-14547363503866766902010-01-12T11:00:49.175+11:002010-01-12T11:00:49.175+11:00Dang. Rereading what you wrote it seems you do mea...Dang. Rereading what you wrote it seems you do mean an in-game item like what I meant. And I thought I'd had a good idea for a moment!Unknownhttps://www.blogger.com/profile/13857092358615694523noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-43768626394503734422010-01-12T10:57:35.921+11:002010-01-12T10:57:35.921+11:00The fourth is to allow the player to reload a save...<i>The fourth is to allow the player to reload a save file partway through a level without having to die. Rather than just make this a menu option, I'm going to let an in game item do this for you.</i><br /><br />I don't know if this is what you meant by "in-game item", perhaps you meant a menu item. On the other hand, having a reverts as an actual game mechanic could be an interesting experiment. <i>And worth tonnes of cred on a Rouge-y meta-level</i>.<br /><br />Here's what I mean: Have a rare, 1-use "revert level and disappear" item. Maybe only one guaranteed / pregen'd, maybe more as rewards for risky things depending on how often you see it being used and it's utility. <br /><br />The problem is, my unfamiliarity with Unangband is letting me down here... What I'm suggesting may b totally inappropriate and against the spirit of the game. But I'll continue anyway.<br /><br />So call it a "Cat's soul", or "Felis animus" (Latin horribly wrong, but you get the idea). Perhaps an "enchanted hourglass", although the "sands of time" metaphor is a little worn by now. Mind you, that might be more in-keeping, as you could find plain-old hourglasses and have to identify the stupidly useful ones. <br /><br />The hourglass could have some nice use descriptions though: <i>"As you turn over the hourglass, the grains tumble upwards and disappear! <b>More...</b>"</i><br /><br />Acquiring an item like that should take some serious peril, as way the player effectively has one "get out of jail free" card. If that makes it too easy, reset the level to the original sate, but leave the player's equipment where they used the item. Or some proportion of the equipment, depending on BUC status. Or, if sending the player to a random gen of the same level, scatter their equipment about the level. Many possibilities here.<br /><br />I think it might make for an interesting gameplay mechanic, although I do apologise if it's not within the spirit of the game.Unknownhttps://www.blogger.com/profile/13857092358615694523noreply@blogger.com