tag:blogger.com,1999:blog-2208890564265615027.post649962367632812467..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: Caving inAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2208890564265615027.post-35777592817547923932012-11-15T05:13:21.738+11:002012-11-15T05:13:21.738+11:00As an avid reader of both your blogs, I'm so h...As an avid reader of both your blogs, I'm so happy to see others taking notice of Miguel's work. I've followed it for years now, and I have to say it's some of the most exciting work I've seen in "realistic" and usable procedural generation.<br /><br />Votes of confidence from others like Andrew is an important step for what Miguel is creating -- and the next steps he will take in getting it into production!<br /><br />If I hadn't seen "Procedural World" before this, I'd be thanking Andrew profusely for pointing me to it -- because it's another fascinating blog to go with Ascii Dreams and the like!!!Jonathan M.https://www.blogger.com/profile/13053063838125968099noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-37758593099249846452012-11-12T21:02:29.562+11:002012-11-12T21:02:29.562+11:00Brian sure is modest...but no way is he not a grea...Brian sure is modest...but no way is he not a great programmer - that code is a piece of art - even more so than the game itself. It should be put on display somewhere!Abe Heronhttps://www.blogger.com/profile/00213172632867512423noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-11745208472079755182012-11-12T17:15:50.028+11:002012-11-12T17:15:50.028+11:00Just today I'd quit my day job to begin workin...Just today I'd quit my day job to begin working on my on game. Which would feature a lot a procedural generation. AND I consider myself a pretty competent programmer. Not "great" maybe, but definitely good.<br /><br />Still, Miguel Cepero's work is a hell of a lot more awesome than what I want to create.Nevermindhttps://www.blogger.com/profile/17690921927176051955noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-84034310390197697572012-11-12T15:37:36.925+11:002012-11-12T15:37:36.925+11:00I'm almost of the opinion that a good game des...I'm almost of the opinion that a good game designer needs to be a bad programmer. Okay, I don't actually believe that, but there is some logic to it. To actually make games - real games with gameplay that work and are out there being played by people - you have to do some bad programming. You have to take shortcuts, make quick hacks, and stop fiddling with your precious procedural generator. You can't let good code get in the way of good gameplay.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-82424276666247608192012-11-12T15:11:52.120+11:002012-11-12T15:11:52.120+11:00Thanks for the vote of confidence. I actually thou...Thanks for the vote of confidence. I actually thought a lot about your blog and all your work while doing the cave systems. Somehow the roguelikes were always in the back of my mind.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.com