tag:blogger.com,1999:blog-2208890564265615027.post7607307982730692403..comments2024-03-08T19:47:41.485+11:00Comments on Ascii Dreams: A rebalanced list of weapons for UnangbandAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2208890564265615027.post-88546135596865739842009-01-27T19:52:00.000+11:002009-01-27T19:52:00.000+11:00oops... forgot to click "email follow-up" comments...oops... forgot to click "email follow-up" comments earlier :PGavinhttps://www.blogger.com/profile/00123948179011545910noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-48530630666750081822009-01-27T09:09:00.000+11:002009-01-27T09:09:00.000+11:00I've been playing a lot of steam games and Valve g...I've been playing a lot of steam games and Valve gets so much useful info for tuning their games from capturing and analyzing everything players do.<BR/><BR/>How would something like that work in a game like this? Maybe log everything and at the end of the game ask: "Do you want to upload an anonymous log file? (Yes / No / Always)"<BR/><BR/>Now, achievements ... :)Gavinhttps://www.blogger.com/profile/00123948179011545910noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-15495637274085560252009-01-24T20:59:00.000+11:002009-01-24T20:59:00.000+11:00Kris: Prior to me updating them, most of the other...Kris: Prior to me updating them, most of the other weapons had a damage to weight ratio of about 0.5. The only exception being the Main-Gauche, which also sees a lot of service in the early and mid-game. The Main-Gauche and Dagger were clearly out in front in terms of damage to weight performance - which is why I balanced up everything else.Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-89325168869753350482009-01-24T01:51:00.000+11:002009-01-24T01:51:00.000+11:00My point is that daggers are less effective melee ...My point is that daggers are less effective melee weapons than the slightly heavier ones, and a sling outperforms them for both damage and weight in the missile department.<BR/><BR/>So why "freakishly good"?kaypyhttps://www.blogger.com/profile/07973752455143516584noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-58110047143503859092009-01-23T23:07:00.000+11:002009-01-23T23:07:00.000+11:00Kris: There is a minimum effective weight for a we...Kris: There is a minimum effective weight for a weapon, between 3 and 4 pounds, depending on what class you are. Anything less than that weight is intended to be used as a thrown weapon, because the total stack weight is significant in this instance.<BR/><BR/>I was balancing most of the weapons against a x1 damage to weight multiplier, slowly decreasing towards the higher total damage levels. Even with a minimum weight of 4 pounds for a weapon, an Angband dagger is obscenely efficient compared to what most weapons were set at (around x0.5 or worse) before I revised them.Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-50697100672516429492009-01-23T02:40:00.000+11:002009-01-23T02:40:00.000+11:00Dave said...Has anyone ever done an analysis of wh...<B>Dave said...</B><BR/><I>Has anyone ever done an analysis of what items people actually use in *bands?</I><BR/><BR/>You'd need at least two; optimum equipment changes drastically as you move from vanilla combat to O-combat. And every variant dev puts their own tweaks in, so even that would only give you a very vague outline.<BR/><BR/>With all that said: the damage per pound on daggers does seem a bit high (darts and broken daggers, too, but those are balanced out by other factors). Maybe up the weight to 1.5, for a d/lb of 1.667? (Still very high for a melee weapon, but a bit more balanced with the others.)Kavrynhttps://www.blogger.com/profile/04149889810741351098noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-59639316037402221732009-01-22T22:56:00.000+11:002009-01-22T22:56:00.000+11:00Isn't there some minimum effective weight for the ...Isn't there some minimum effective weight for the purposes of multiple hits? It might be worthwhile taking that into account in the table. Back when I last used a class that actually does melee I seem to recall the calculation being along the lines of:<BR/><BR/>* with sufficiently light weaponry, can do N hits per turn.<BR/>* can do N hits per turn with up to W weight<BR/>* look for weapon with max damage for W weight<BR/><BR/>I seem to recall a minimum effective weight actually making something around the short sword/sabre range most effective.kaypyhttps://www.blogger.com/profile/07973752455143516584noreply@blogger.comtag:blogger.com,1999:blog-2208890564265615027.post-78964259435159313512009-01-21T03:44:00.000+11:002009-01-21T03:44:00.000+11:00Has anyone ever done an analysis of what items peo...Has anyone ever done an analysis of what items people actually use in *bands?<BR/><BR/>Something like a cross-correlation between item type, class and time spent wielding it?Davehttps://www.blogger.com/profile/08777275653533851597noreply@blogger.com