skip to main | skip to sidebar

Ascii Dreams

A roguelike developer's diary.

Tuesday, 22 April 2008

Surfer Girl Reviews Star Wars

Which journalists do you think are amazing?

I guess I almost got it right.

Posted by Andrew Doull at 2:05 pm  

Labels: game industry, links

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Play the Game

  • Unangband

Listen to the Podcast

  • Roguelike Radio

Contribute

  • Procedural Generation Wiki

Subscribe To

Posts
Atom
Posts
Comments
Atom
Comments

Give Awards

  • Ascii Dreams Roguelike of the Year
  • 2012: T.o.M.E. 4
  • 2011: T.o.M.E. 4
  • 2010: T.o.M.E. 4
  • 2009: DoomRL
  • 2008: Dungeon Crawl: Stone Soup
  • 2007: Dwarf Fortress

Featured Articles

  • Designing a Magic System
  • Death of the Level Designer: Procedural Content Generation in Games
  • (PDF)
  • Permadeath
  • The Quest for Quests
  • Unangband Dungeon Generation
  • Unangband Monster AI
  • (PDF)
  • more...

About Me

My Photo
Andrew Doull
I'm a IT manager from New Zealand who has spent 5 and a half years in the United Kingdom, and 4 years in Australia. I live in Sydney, Australia with my wife and twin daughters, and spend my free time at the moment developing Unangband and blogging. I also wrote as the Amateur for GameSetWatch.
View my complete profile

My Stuff

  • My Email Address
  • My Facebook Profile
  • My GameSetWatch Column
  • My Google Shared Items
  • My Kickstarter Profile
  • My Google+ Profile
  • My SteamID
  • My Formspring Profile
  • My Technology Blog
  • My Writing Blog

What I'm Reading

  • My Shared Items
    A Bundle of Information on Indie Royale [Interview] - [image: post thumbnail] Last week, IndieGames.com and Desura presented a new fortnightly event called Indie Royale. For those who haven’t checked it out ...
    1 year ago

All Articles

  • 20 Underused Game Mechanics
  • 500th Post
  • 8PRL - My 8 pixel roguelike design
  • A Day in the Life of a Roguelike Developer: Burnout
  • A few Quest-ions
  • A heated debate over balance
  • A method for implementing player-crewed sailing vessels in ASCII roguelikes
  • A Stack of Problems
  • A Technology Bird's Nest
  • Analysis of Healing in Angband
  • Analysis of Shopping in Angband
  • Angband & The Games Development Arms Race
  • Asserting a Coding Style
  • Automating Game Play
  • Being Diplomatic
  • Co-op Portal
  • Confessions of a Roguelike Developer
  • Design Re-Engineering
  • Designing a Magic System
  • Designing a Magic System Redux
  • Different Ways of Killing
  • Freeband
  • Games are not art
  • Games I've (Not) Finished Playing
  • Hard Core Spore
  • Here be dragons
  • Housekeeping
  • How Much is Your Soul Worth?
  • How to be a Game Designer
  • How to make the DVD drive on an Intel Mac region free
  • I'd rather have a S.T.A.L.K.E.R. than a Bioshock
  • I, Spy
  • ISK vs. ISK
  • IV the Revolution
  • Left4Dead Week
  • Linux.conf.au slides
  • Mashups
  • Minesweeper vs. Solitaire
  • Moral simplification
  • My Pyro Life
  • New Team Fortress 2 Classes
  • Permadeath
  • Prince Charming
  • Proceduralism
  • Programming Language Shootout: Time to Bezier
  • Prototype Theory
  • Re: Engineering
  • Refactoring Hell
  • Religions in Middle-Earth
  • Review: 6 GR8 7DRLs
  • Review: A.R.M.A. II
  • Review: Bioshock
  • Review: Call of Duty 4: Modern Warfare
  • Review: Clive Barker's Jericho
  • Review: Dark Messiah Might & Magic
  • Review: Egoboo
  • Review: Half-Life 2: San Andreas
  • Review: Minecraft
  • Review: Minerva
  • Review: Portal 2
  • Review: Puzzle Quest: Challenge of the Warlords: Chapters 1 & 2 for the iPhone
  • Review: S.T.A.L.K.E.R. : Shadow of Chernobyl
  • Review: Steamband
  • Review: World of Goo
  • Skills vs Classes
  • Spore: The New Cambrian
  • Summoning the Borg
  • The Canon of Procedural Games
  • The Cost of Interruption
  • The Death of the Level Designer: Procedural Content Generation in Games
  • The Democratisation of Game Design
  • The Function of Narrative in Games: A Theory
  • The Magical Bag Dialogs
  • The Movement Project
  • The Mushroom Dialogs
  • The Power of You
  • The Quest for Quests
  • The Search for Citizen Kane
  • The Trap of Perfect Pathfinding
  • The Warrior's Dilemma
  • Trends for Roguelikes in 2009
  • Unangband Dungeon Generation
  • Unangband Edit Files
  • Unangband Monster AI
  • Violation of Contract
  • Warriors or Things that go Bump
  • Welsh rarebit
  • What is Role-Playing?
  • White Noise: Let Games Live
  • Why are games difficult?
  • Why Do Games Still Have Levels?
  • Wilderness Generation using Voronoi Diagrams
  • WYSIWYG Game Design

Search the Archives

Google
 

Roguelike Links

  • @ play
  • Angband.oook.cz
  • Evil Science
  • Home of the Underdogs
  • If Error Throw New Brick
  • Legerdemain
  • Litany Against Fear
  • Nightflyer Games
  • Penance
  • Planet Roguelike
  • Rogue Bard
  • Rogue Basin Wiki
  • Slashware Interactive
  • Squidi.Net
  • Tales from the Pit
  • Temple of the Roguelike
  • The Doryen Library
  • The Independent Gaming Source
  • The Oblong
  • Tiny Frog Software
  • Umbrarum Regnum
  • Writing Kode

Other Links

  • Brainworks
  • Click Nothing
  • David Sirlin
  • Dresden Codak
  • Game Set Watch
  • PCG Wiki
  • Play This Thing
  • Quel Solaar
  • Rock, Paper, Shotgun
  • Tactical Gaming Done Right
  • xkcd

Blog Archive

  • ►  2013 (18)
    • ►  April (1)
    • ►  March (7)
    • ►  February (6)
    • ►  January (4)
  • ►  2012 (77)
    • ►  December (9)
    • ►  November (7)
    • ►  October (2)
    • ►  September (10)
    • ►  August (6)
    • ►  July (9)
    • ►  June (6)
    • ►  May (7)
    • ►  April (3)
    • ►  March (8)
    • ►  February (6)
    • ►  January (4)
  • ►  2011 (124)
    • ►  December (14)
    • ►  November (4)
    • ►  October (14)
    • ►  September (14)
    • ►  August (18)
    • ►  July (9)
    • ►  June (12)
    • ►  May (9)
    • ►  April (9)
    • ►  March (5)
    • ►  February (5)
    • ►  January (11)
  • ►  2010 (131)
    • ►  December (5)
    • ►  November (4)
    • ►  October (2)
    • ►  September (10)
    • ►  August (8)
    • ►  July (9)
    • ►  June (12)
    • ►  May (9)
    • ►  April (20)
    • ►  March (14)
    • ►  February (4)
    • ►  January (34)
  • ►  2009 (118)
    • ►  December (10)
    • ►  November (4)
    • ►  October (12)
    • ►  September (7)
    • ►  August (6)
    • ►  July (11)
    • ►  June (12)
    • ►  May (9)
    • ►  April (8)
    • ►  March (12)
    • ►  February (7)
    • ►  January (20)
  • ▼  2008 (241)
    • ►  December (23)
    • ►  November (12)
    • ►  October (10)
    • ►  September (19)
    • ►  August (18)
    • ►  July (19)
    • ►  June (12)
    • ►  May (21)
    • ▼  April (15)
      • Unangband Dungeon Generation - Part Nine (Endgame)...
      • Surfer Girl Reviews Star Wars
      • Money where you mouth is
      • Unangband 0.6.2 gold has been released
      • Unangband Dungeon Generation - Part Eight (Persist...
      • These aren't the games you're playing for
      • Unangband Edit Files - Part Two (Customising)
      • Procedurally Generated Terrain Pictures
      • How classy am I?
      • Venkman and the Perfect Storm
      • Praise for killing people
      • No torture. No exceptions.
      • Bug report: youtube no workee - fedora 9 not usabl...
      • 2008: The Year of the Roguelike?
      • Programming language shootout: Time to bezier
    • ►  March (28)
    • ►  February (13)
    • ►  January (51)
  • ►  2007 (214)
    • ►  December (46)
    • ►  November (59)
    • ►  October (19)
    • ►  September (7)
    • ►  August (52)
    • ►  July (10)
    • ►  June (7)
    • ►  May (8)
    • ►  February (1)
    • ►  January (5)