S: What do you like about the genre, why did you become a roguedev?which is an inspired observation about the roguelike genre, and to a lesser extent what procedurally generated games in general should strive for. Have a read.
J: I like the replayability. The fact it is about little vignettes - difficult situations that you escape by the skin of your teeth. My playstyle thus tends to focus to creating those exciting moments rather than long term survivability.