I always enjoy the coverage of the Game Developers Conference every year - I have made a promise to myself that I will attend next year - but this piece from the Experimental Game Sessions caught my eye:
Read the rest at GameSetWatch.Derek Yu’s closing session was an exploration of roguelikes—procedurally generated dungeon exploration games. “The most exciting things about these games is that each time you play them they are different,” explained Yu, but he found it disappointing that so many roguelikes somehow offer similar experiences, relying on traditional fantasy settings and turn-based, top-down gameplay.
2 comments:
I know I'm late for the whole "what is a roguelike?" discussion, but I hope I'm not alone in thinking that "random levels + dungeon-ish" doesn't cut it.
I don't think anyone, least of all Derek Yu, is implying Spelunky is a roguelike.
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