Half way through reading a #gamedesign tweet started by Soren Johnson, I came across this gem:
Does naming the procedurally generated content the player discover create more 'ownership' of that content?
Harvey1966 @bbrathwaite: Another fave example: Sadness when a male X-com soldier died because another had the same last name. (Married?) #gamedesign Thu Jul 16 22:35:00 +0000 2009
ClickNothing @Harvey1966 re X-Com soldiers... still reigning example of 'deeply moving dynmcly driven 'narr elements' - from >10yrs ago.. !!!
(PS: Should I tweet? Could someone explain to me why this would be