Ah... the early days of a project. Given I'm learning the language I'm implementing in at the same time, I'm really happy with the amount of progress I'm making (Thanks [insert-really-cool-library-here]
Friday, 30 September 2011
Teaser
Posted by Andrew Doull at 07:55
Labels: development updates
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6 comments:
Something to do with this? http://roguelikedeveloper.blogspot.com/2007/07/wilderness-generation-using-voronoi.html
Funny, I was just re-reading this yesterday.
What language is that? I am trying to find one right now, to expand my collection.
Hmm, wasn't he just complaining about JavaScript array comparisons? And those could possibly be browser tabs in the screenshot...
Looks like you're making a connect-the-dots game.
Stephen: It's actually paint by numbers...
Oh, I thought it was Risk!
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