A roguelike developer's diary.
If you're going to release a new version of your game, don't do it just before you go on holiday.
I've seen at least 2 roguelikes fall into this trap this year...
(Oh, and Merry Xmas).
Dungeons of Dredmor is one of them, what was the other?
What? Am I not the only one failing here.. that makes me feel a little bit better.
This is a good advice. The release is the starting point for the most intense development period. There will always be bugs you need to fix, and you want to do it fast, because people are waiting to get to play the game.
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