If you are not at GDC, the best coverage I've seen this year is by David Sirlin. Day 0, day 1, day 2.
A roguelike developer's diary.
If you are not at GDC, the best coverage I've seen this year is by David Sirlin. Day 0, day 1, day 2.
Posted by
Andrew Doull
at
21:06
Labels: game design, links
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