A common thread to many developers who have successfully developed interesting games featuring procedural generation is that they don't consider themselves to be great programmers - Tarn Adams of Dwarf Fortress and Brian Walker of Brogue* have both said as much (and I definitely fall into the same category).
Monday, 12 November 2012
One of the things I've been waiting in vain for is someone who is a 'great programmer' to also have the vision and drive to deliver on a similar scale project. Infinity, the Quest for Earth has been promising to do so for some time, and I had thought Spore would deliver along those lines - but both projects haven't resulted in what I was expecting to date.
I'm now quietly confident that Miguel Cepero of newly christened Voxel Farm will get there. I've voiced doubts previously, but his latest blog post on cave systems has won me over. I'm now a believer.
* For the record, I loved working with the Brogue code.
Posted by Andrew Doull at 14:00