Tales of Maj’Eyal became the first game to win Roguelike of the Year for two years running. But in 2012, despite a brush with death, DarkGod has not rested on his lauded laurels. A vast stream of updates to content, interface, web-site, balance, bug-fixing and the opening up of community-built add-ons have ensured that Tales of Maj’Eyal remains the most popular of all roguelikes yet again. Beating off competitors young and old, ToME is now ASCII Dreams Roguelike of the Year 2012.
And it doesn’t stop there, as the game has now reached the all-elusive status of version 1.0 – a prestigious and rare event for a roguelike. With its modern interface and intense emphasis on tight turn-based gameplay it has spread roguelike appeal beyond normal grounds, and has recently been described in the popular press as “the gateway game you've been waiting for”. And that could prove true as it vies to garner enough votes to be the first roguelike to break through on Steam Greenlight.
A new module-making competition also hopes to encourage further games to be developed in the flexible and powerful T-Engine on which the game is based, meaning we’re sure to see some new ToME-inspired roguelikes popping up over the next 12 months.
Look out for a new episode of Roguelike Radio in the coming weeks making a return to Maj’Eyal.
A Bundle of Information on Indie Royale [Interview] - [image: post thumbnail] Last week, IndieGames.com and Desura presented a new fortnightly event called Indie Royale. For those who haven’t checked it out ...
1 year ago