Thursday, 11 June 2015

Powering up

It has been a long time since I've posted here. That's not to say I haven't been busy: I'm active on Twitter, perhaps too active, but feel free to follow me there; I've been involved enough in the upcoming High Frontier 3rd edition (planned for kickstarter in the next month or two) to have earned a developer credit on the 3rd edition of High Frontier Interstellar which is a poster based game using the High Frontier components; I've hosted some Roguelike Radio episodes recently; I've publicly committed to writing a book on roguelikes, provisionally titled Killing Letters, which I'll be talking about more once I have it written and working through the publication process (probably a self-published ebook); I'm thinking about a high concept but deeply personal science fiction media podcast modeled on Hardcore History; I have a roguelike design I'm convinced is going to be amazing but is going to take a lot of work; I've started enjoying television (Person of Interest, Hannibal, Orphan Black) - both binge watching and taking my time.

Then there's being a parent.

I have to be careful to avoid over promising of course: I'm years overdue on a trivial bug fix Unangband release because getting the build stack redone takes longer than I have the time to do in a single session so it never gets finished.

But this post is to give you a heads up that there will be at least two, if not three, long form pieces coming up in the short term. I've promised to write a book review, I want to write a development focused post on what I've done to change High Frontier Interstellar and to talk about the difference between design and development from my perspective, and an economic analysis of gaming vs gambling.

And I'm hoping that'll get me interested in blogging more frequently again.


Kenny said...

I've got you in my RSS feed and am always happy to see a post. :)

Brian Jeffears said...

Yep yep, all good things in due time.