In the spirit of the Brogue weekend and midweek competitions, tinyrodent on the Brogue forums has organised an UnBrogue weekly seed, of which the first is here. It is a much more relaxed affair, running the 1.1.6 release candidate of UnBrogue (which I haven't mentioned here, because I was rightly concerned about the possibility of bugs) and more about the aesthetic experience of playing rather than score, or depth or other criteria.
(And for those wondering about UnBrogue, I've got three or four more bugs to fix, then I'll be releasing the next version with a more public announcement than a post in a forum thread).
Thursday, 11 July 2013
UnBrogue weekly seed
Posted by Andrew Doull at 21:28 0 comments
Monday, 8 July 2013
Review: XCom: Enemy Unknown for iOS
Deep within the bowels of the 2K QA facility:
"You're operating on the minimum specifications... What is this madness?"
"We can't justify the revenue on the new iPad only. And who are we to prevent iPad 3 owners from enjoying the game for whole minutes at a time?"
"Aren't you worried about class actions suits?"
"These are iPad 3 owners. They put up with Apple releasing an out-of-band new iPad, they'll put up with anything."
"Very well - carry on."
Just another day in the saga of XC...rash.
Posted by Andrew Doull at 22:39 0 comments
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