Ascii Dreams
A roguelike developer's diary.
Showing posts with label
magic
.
Show all posts
Showing posts with label
magic
.
Show all posts
Friday, 28 January 2011
Magicka
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Just a quick couple of notes: 1. Much to my (lack of) surprise, a game where you can mix spells and hurt yourself with them plays really wel...
Sunday, 23 January 2011
Designing a Magic System Redux - Part Four (Pick any two)
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You are encouraged to read parts one , two and three of this article series, and are strongly encouraged to read the original Designing a ...
1 comment:
Sunday, 19 September 2010
Designing a Magic System Redux - Part Three (Magic Items)
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You are encouraged to read parts one and two of this article series, and are strongly encouraged to read the original Designing a Magic Sy...
5 comments:
Sunday, 8 August 2010
Design A Magic System Redux - Part One (Status Effects)
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In the original Designing a Magic System series of articles, I briefly looked at status effects as a way of separately out various incapaci...
2 comments:
Monday, 1 December 2008
Designing a Magic System - Part Fifteen (On Hacks)
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(You'll probably want to read parts one , two , three , four , five , six , seven , eight , nine , ten , eleven , twelve , thirteen an...
10 comments:
Saturday, 15 November 2008
Designing a Magic System - Part Fourteen (Classes)
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(You'll probably want to read parts one , two , three , four , five , six , seven , eight , nine , ten , eleven , twelve and thirteen ...
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