Ascii Dreams

A roguelike developer's diary.

Friday, 30 November 2007

Shame on you Ian Livingstone

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I thought you were bad , I just didn't realise you were this bad...
1 comment:

The Web 2.0 video

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It's been around a little while, but it's still useful for explaining to your friends what the web is.

Game AI Links

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For any of you who enjoyed the recent series on the Unangband Monster AI , and wanted further reading on how AI has been implemented in vari...
Thursday, 29 November 2007

20 Underused Game Mechanics

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In the spirit of everyone else doing '20 game clichés we thought we'd repeat for you' lists at the moment, I've written a 20...
10 comments:
Wednesday, 28 November 2007

An Analysis of Charisma in Angband

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Andrew Sidwell, the current Angband maintainer, has just posted an interesting analysis of Charisma in Angband . The cliff notes: It's g...

50 greatest game design innovations

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Picked up via Reddit , the 50 greatest game design innovations . While we're at it, every so often one of the game blogs I read discover...

Are you ironman enough?

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Ironband release 1 is out (actually a few days ago now). I don't normally announce Angband variant or roguelike releases. There's a ...
1 comment:

"I've gone and done it again."

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I've added graphics to part five of the Unangband Dungeon generation series of articles. These illustrate the various room types in the...
Tuesday, 27 November 2007

Unangband Dungeon Generation - Part Five (Elements)

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(If you haven't been following this series of articles, you'll probably want to start with parts one , two , three and four ). If t...
6 comments:

Unangband worth $2,094,821

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I mentioned earlier, that I'd registered with Oloh in order to get some code metrics . Unangband details are at http://www.ohloh.net/pro...

Google Reader Century

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And while we're on the Google Reader tips section, if you were wondering which 100 blogs you should be reading, here's the list . Wi...

Replace death with achievements

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As a (part time) game designer, you give yourself a problem, and immediately start thinking about solutions. So, as soon as I finished the a...
1 comment:
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Andrew Doull
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