Ascii Dreams

A roguelike developer's diary.

Tuesday, 30 September 2008

Backup Spore Save Games

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Since Spore save games seems to be driving traffic to this blog, you may find the following code useful to help you back up your existing Sp...
6 comments:

The Berlin Interpretation

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It sounds like the study of Roguelikes is getting academic. Jeff Lait announced on the newsgroup rec.games.roguelike.development: This defi...
Sunday, 28 September 2008

Designing a Magic System - Part Eleven (Re: Choices)

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(You'll probably want to read parts one , two , three , four , five , six , seven , eight , nine and ten before starting this). So wit...
13 comments:
Friday, 26 September 2008

Poll results for 'Which Spore phase did you find the most fun?'; new poll

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I was a little surprised by the result - thanks to the 39 of you who voted. Suggestions for Spore: The Roguelike are welcome... Cell / Tide...
2 comments:

LittleSporePlanet

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I think it is fair to say that those of us disappointed in Spore were expecting the procedural equivalent of this . I guess a fully user cus...
Thursday, 25 September 2008

Refactoring

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My apologies if this blog has been a little bit quiet as of late. I'm in the process of refactoring a large amount of code: in fact, I...
4 comments:
Sunday, 21 September 2008

Interview with Jeff Lait

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Temple of the Roguelike has put up an interview with Jeff Lait , author of POWDER and several well thought out 7 Day Roguelikes. My favouri...
Friday, 19 September 2008

Designing a Magic System - Part Ten (Introduction to Angband)

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(You'll probably want to read parts one , two , three , four , five , six , seven , eight and nine before starting this). Angband and ...
5 comments:
Tuesday, 16 September 2008

Designing a Magic System - Part Nine (Shapes and Behaviours)

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(You'll probably want to read parts one , two , three , four , five , six , seven and eight before starting this). If we are limited i...
6 comments:
Friday, 12 September 2008

Hard Core Spore: Civilisation Phase

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(You might want to read parts one and two before starting this). Save file bitching aside, the Civilisation phase plays like a complete g...
1 comment:
Thursday, 11 September 2008

Spore Save Games

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Hi Mr Wright, I'm a frustrated game designer. What particularly frustrates me is the single save slot in Spore. I can understand why you...
5 comments:

Design Language: Designer Derivations

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There is an excellent nostalgia piece over at Gamasutra called Designer Derivations looking at the early years of game design. That is, gam...
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Andrew Doull
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