Ascii Dreams

A roguelike developer's diary.

Tuesday, 29 September 2009

Random update

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Greg Costikyan on randomness.

Small update

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Steven Fuerst, one of the developers of Zangband returns to write a 1/2 KiB roguelike. Then Jakub Wasilewski updates A Visit in Hell - a ro...
Monday, 21 September 2009

IV the Revolution

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[Edit: This article is a repost after I somehow deleted the original while revising it. My apologies to everyone who commented as those comm...
6 comments:
Friday, 4 September 2009

Poll results for 'How are you finding the Unangband competition'; new poll

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Thanks to the 17 of you who voted and everyone who entered (it feels like a long time ago now). The results were: Enjoying it 4 (23%) ...
2 comments:

I'm a survivor-seeker

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You like pulse-pounding risks and escaping from hideous and scary threats as well as finding strange and wonderful things or finding familia...
12 comments:

Video games are evil

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I'm putting on my robot suit to go fight grinding where ever I find it...
1 comment:
Tuesday, 1 September 2009

Reponses to Towards a Moral Code for Game Designers

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Thanks everyone for the feedback to my last blog post - there's a lot I want to comment on and the length of my response got to the poi...
22 comments:
Thursday, 27 August 2009

Towards a Moral Code for Game Designers

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I've finally played Dan Cook's Bunni Game: How We First Met - a horrendously addictive casual Flash RTS which he has blogged about a...
14 comments:
Friday, 14 August 2009

Another way of thinking about progress

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Via the Greedy Goblin , Tobold has a few things to say about progress in RPGs (specifically World of Warcraft) that you may find interestin...
6 comments:

Reaction to Exploitation and Evasion

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In a rec.games.roguelike.development thread started in reaction to the permadeath article I wrote, Ray suggests: I think a grindless roguel...
2 comments:
Wednesday, 12 August 2009

It's like free heroin in your pocket

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The only thing saving me from complete addiction to Civilisation Revolution on the iPhone is the fact it isn't completely stable. I...
4 comments:
Monday, 3 August 2009

Canon

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I somehow want to relate this to my recent thinking about narrative but will get around to it later...
2 comments:
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Andrew Doull
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