Ascii Dreams

A roguelike developer's diary.

Friday, 27 August 2010

My drunken night with Charles Stross

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Pro tip: India Pale Ale .* (* I would like to thank Charlie and Feorag for being incredibly generous with their time especially at the excru...
1 comment:
Sunday, 22 August 2010

Proceduralism: Part Four (What is Interesting?)

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[You'll probably want to read the original article series that inspired this follow up, then start with parts one , two and three of ...
3 comments:

Proceduralism: Part Three (What is Procedural?)

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[You'll probably want to read the original article series that inspired this follow up, then start with parts one and two of this ser...
5 comments:
Sunday, 15 August 2010

Because procedural developers are lazy

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The meme of a procedural Zelda is a compelling concept when thinking about procedural generation. The classic Zelda design could be reduced...
12 comments:
Tuesday, 10 August 2010

Designing a Magic System Redux - Part Two (Status Effects continued)

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You should read part one of this article, and are strongly encouraged to read the original Designing a Magic System series of articles if ...
8 comments:
Sunday, 8 August 2010

Design A Magic System Redux - Part One (Status Effects)

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In the original Designing a Magic System series of articles, I briefly looked at status effects as a way of separately out various incapaci...
2 comments:

RIP

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For a variety of reasons, I am tempted to add the 'towel wrapped around head' character state.
2 comments:
Sunday, 1 August 2010

The Problem with Pretty Damn Quick

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The agony and the ecstasy of Valve is they don't release until they're ready. When this goes badly, it could be a recipe for timid o...
6 comments:
Saturday, 31 July 2010

More Angband poetry

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There was a fine fellow named Keldon [1] Whose AI for Angband worked seldom Quite the way you expect Hid in rooms and forget That you'd ...
3 comments:
Friday, 23 July 2010

Throwabow

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One possible abuse of the ability to use Angband items in multiple ways is the ability to throw ammunition instead of shooting it from a bow...
3 comments:

True dat

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“When you were born you shit yourself all the time, couldn’t talk and your hands were too small to shoryuken. in other words you really su...
1 comment:
Wednesday, 21 July 2010

The One Game Instructions for Player

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I was reminded earlier today of my favourite TV series of all time...
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Andrew Doull
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