Ascii Dreams
A roguelike developer's diary.
Wednesday, 25 January 2012
Competition 117
›
The Angband competition is featuring an Unangband Dwarf Priest for its 117th iteration.
Saturday, 21 January 2012
Diablo III pull quote
›
We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items,...
12 comments:
Wednesday, 4 January 2012
Another Angband variant
›
Sil attempts to move the game closer to the source material.
10 comments:
Tuesday, 3 January 2012
Action roguelike watch 2012
›
The latest developer to jump on the 'I want to be popular and make a lot of money developing a roguelike' bandwagon is one Notch .
6 comments:
Tuesday, 27 December 2011
Full Results for the Ascii Dreams Roguelike of the Year 2011
›
I thought we'd reached a high point last year with the number of votes: this year had nearly three times as many. Thank you to all 2937 ...
16 comments:
Honourable Mentions for Ascii Dreams Roguelike of the Year 2011
›
Three games had more votes than were required to win last year's roguelike of the year: Dungeon Crawl: Stone Soup, JADE and Desktop Dung...
1 comment:
Runner up for Ascii Dreams Roguelike of the Year 2011: Dungeons of Dredmor
›
The eyebrows have it. Dungeons of Dredmor has proven beyond any shadow of a doubt that it is possible to release a commercially successful...
Winner of Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4
›
Last year's winner has returned. T.o.M.E. 4 has fended off commercial roguelikes (Dungeons of Dredmor), previous winners (Dungeon Cra...
A small example of why programmers can't do UI design
›
The quiver is a user interface feature in later versions of Angband which allows you to carry multiple stacks of ammunition more easily, wit...
4 comments:
Monday, 26 December 2011
Holidays
›
If you're going to release a new version of your game, don't do it just before you go on holiday. I've seen at least 2 rogueli...
3 comments:
Saturday, 24 December 2011
Fighting words
›
I may have started something.
1 comment:
Friday, 23 December 2011
I've switched to moderated comments for the moment
›
Due to incessant comments about how awesome Dungeon of Dredmor is. Seriously, you should stop praising the game that much. (Oh, and the ...
4 comments:
‹
›
Home
View web version