Ascii Dreams

A roguelike developer's diary.

Wednesday, 25 January 2012

Competition 117

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The Angband competition is featuring an Unangband Dwarf Priest for its 117th iteration.
Saturday, 21 January 2012

Diablo III pull quote

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We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items,...
12 comments:
Wednesday, 4 January 2012

Another Angband variant

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Sil attempts to move the game closer to the source material.
10 comments:
Tuesday, 3 January 2012

Action roguelike watch 2012

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The latest developer to jump on the 'I want to be popular and make a lot of money developing a roguelike' bandwagon is one Notch .
6 comments:
Tuesday, 27 December 2011

Full Results for the Ascii Dreams Roguelike of the Year 2011

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I thought we'd reached a high point last year with the number of votes: this year had nearly three times as many. Thank you to all 2937 ...
16 comments:

Honourable Mentions for Ascii Dreams Roguelike of the Year 2011

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Three games had more votes than were required to win last year's roguelike of the year: Dungeon Crawl: Stone Soup, JADE and Desktop Dung...
1 comment:

Runner up for Ascii Dreams Roguelike of the Year 2011: Dungeons of Dredmor

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The eyebrows have it. Dungeons of Dredmor has proven beyond any shadow of a doubt that it is possible to release a commercially successful...

Winner of Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4

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Last year's winner has returned. T.o.M.E. 4 has fended off commercial roguelikes (Dungeons of Dredmor), previous winners (Dungeon Cra...

A small example of why programmers can't do UI design

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The quiver is a user interface feature in later versions of Angband which allows you to carry multiple stacks of ammunition more easily, wit...
4 comments:
Monday, 26 December 2011

Holidays

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If you're going to release a new version of your game, don't do it just before you go on holiday. I've seen at least 2 rogueli...
3 comments:
Saturday, 24 December 2011

Fighting words

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I may have started something.
1 comment:
Friday, 23 December 2011

I've switched to moderated comments for the moment

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Due to incessant comments about how awesome Dungeon of Dredmor is. Seriously, you should stop praising the game that much. (Oh, and the ...
4 comments:
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Andrew Doull
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