Ascii Dreams

A roguelike developer's diary.

Sunday, 13 March 2016

Dear friends

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Much like you, I have spent much of my life obsessed with the idea of the savory muffin - a food with a name that invokes so much possibilit...
1 comment:
Friday, 13 November 2015

UnBrogue Correspondence

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"I just want to offer my thanks for making the variant of Brogue, UnBrogue. Brogue itself pales in comparison to UnBrogue. Brogue, to...
3 comments:
Monday, 24 August 2015

Unangband 0.6.4c released

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It looks like I'm just going to have to bite the bullet and acknowledge I'm unable to compile Unangband for OS/X. If anyone is run...
3 comments:
Monday, 10 August 2015

Review: Dungeon Hacks and One Week Dungeons

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There’s a subgenre of science writing – books like the Hacker Crackdown and the Newtonian Casino – which I dove into during my early twen...
3 comments:
Tuesday, 4 August 2015

High Frontier Kickstarter complete

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The High Frontier 3rd edition kickstarter has finished , with a final tally of 2,244 backers pledging USD $180,942 to get a copy of the game...
Friday, 26 June 2015

High Frontier Interstellar design notes - part 3 (Inspiration)

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(Start with parts one and two ). I don't consider myself a game designer because there are two things I haven't done which are ce...
1 comment:
Monday, 15 June 2015

High Frontier Interstellar design notes - part 2 (Motivation)

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(Start with part one ). There are several reasons for developing a 3rd edition of High Frontier Interstellar. The first one is simply mech...
Saturday, 13 June 2015

High Frontier Interstellar 3rd edition design notes - part 1 (Introduction)

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I have a bad habit of writing variants to games - as you may have noticed. Usually these amount to nothing (my Civilization board game varia...
Thursday, 11 June 2015

Powering up

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It has been a long time since I've posted here. That's not to say I haven't been busy: I'm active on Twitter , perhaps too a...
2 comments:
Sunday, 13 July 2014

UnBrogue postmortem: part 2

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It has been over a year since my last UnBrogue post-mortem article , which just goes to show how much time I have spent developing this Brog...
4 comments:
Monday, 7 July 2014

The Real Roguelike Renaissance

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There has been a mini-spate of 'explainer' articles aimed at easing the neophyte gamer into the world of roguelikes: both on Gamasut...
6 comments:
Sunday, 16 February 2014

Review: High Frontier Colonization

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Are you willing to gamble an hour of time, sweat and frozen tears on the roll of a dice? That's the question High Frontier will ask of y...
3 comments:
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Andrew Doull
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