After 10 years without updates one of the greats has returned. ADOM is back.
New classes, races, items, artifacts, endings, bugfixes and rebalancing have all been part of Thomas Biskup’s flurry of activity in the late stages of 2012. This is following an expertly run crowd-funding campaign on IndieGoGo that raised an astonishing $90,169 from 1,666 loyal followers, well above the target Thomas set to resurrect ADOM. It was no wonder then that it did intensely well on the poll, coming a close second to the winning ToME. With all the many planned changes in the coming year, including NotEye integration and a new custom tileset and soundtrack, it’s hard not to imagine it doing even better next year, ensuring another exciting competition for the crown of ASCII Dreams Roguelike of the Year.
Not to be forgotten is ADOM II, formerly known as JADE. Coming in at 3rd place there is clearly still strong support for this super-sized successor to the popular classic. This year it has had significant updates, making the game fully completable and adding quests and additional races and classes. With development continuing in parallel to ADOM it will be interesting to see this expand further in future.
Wednesday, 9 January 2013
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1 comment:
Cool, ADOM. But someone should revive Omega! Now that was the game with everything.
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