That's apparently how much content there is in Portal:
As far as Portal, doing lot of speedruns, practicing various different Ninja moves, and countless maps over 3 years. Portal is my all time favorite game.
A roguelike developer's diary.
That's apparently how much content there is in Portal:
As far as Portal, doing lot of speedruns, practicing various different Ninja moves, and countless maps over 3 years. Portal is my all time favorite game.
Posted by
Andrew Doull
at
21:02
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In all the sound and fury of the reaction to Portal 2, it is hard to have a more subtle critical dialog about the game. There's two main points worth exploring: which go in two different directions and which I have hinted to earlier.
Posted by
Andrew Doull
at
12:33
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Posted by
Andrew Doull
at
00:02
1 comments
I am.
Shift technician one three six, audio diary day seventy four, notes for test pass four oh niner. Add drop light highlighting sealed liquid outflow. Test subjects four through six spent mean of 16.3 seconds in room interval transition - increase marketing screen size 3.2%. Widen conveniently fallen metal trellis work cross section by 2^40 picometers. Still waiting on results for next test subject.
I am test.
Amusing anecdote three needs to be moved to 32s from game start to allow reviewer to mention without spoiling. Test subject two was able to deviate by 0.2 radians from part one climax reveal - need to reduce prisoner pod yaw by 1 hammer unit. Come on people - we need ARG in-joke to be tangentially referred to in 68% of reviews. And where's the results for that test subject?
I am test subject.
Digipen spray unit four still malfunctioning due to Kimistry interferance: dropping this feature. 'A short game is a good game' - enlarge this sign in development team bay three and increase psych profiling to flush out deviation. Zombie search teams reporting remaining test subject for this pass lost in level 14 due to misaligned seam in pipe cross section. Need to recruit new test subject.
I am test subject seven.
Following remaining instructions from voice over: Forget Amnesia. Confiscate The Ball. Suppress Research & Development. Instead reuse nameless generic industrial facility we have been leasing for last thirteen years, refurbished with retro-trendy overtones. There is no such thing as over design. Cutting technician easter egg from final release.
I am test subject seven. Where did this Valve spit me out? Shivering in the rain, listening to the howl of mutant dogs, in a zone, somewhere, near Pripyat.
Posted by
Andrew Doull
at
22:21
3
comments