A roguelike developer's diary.
I had kinda the same reaction to Portal 2. The first game felt like there was a point where you were thwartin the designers. And since the designers were personified in the game by GlaDOS the result was incredibly immersive.In Portal 2, even when you escaped "into the wild" you can still see the hand of the design team in every perfect little puzzle and one-way door.More of my thoughts over here: http://thealexandrian.net/wordpress/5622/reviews/portal-2
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