No surprises here.
Azure Dreams | 4 (3%) |
Chocobo's Mysterious Dungeon | 0 (0%) |
Chocobo's Dungeon 2 | 0 (0%) |
Diablo | 17 (16%) |
Diablo II | 49 (48%) |
Dragon Quest: Shōnen Yangus to Fushigi no Dungeon | 0 (0%) |
Dungeon Hack | 7 (6%) |
Fatal Labyrinth | 1 (0%) |
FATE | 9 (8%) |
FastCrawl | 2 (1%) |
Hellgate: London | 4 (3%) |
Izuna: Legend of the Unemplyed Ninja | 2 (1%) |
JauntTrooper | 1 (0%) |
Lufia II: Rise of the Sinistrals | 6 (5%) |
Mobile Suit Gundam: Mysterious Dungeon | 0 (0%) |
Mysterious Dungeon 2: Shiren the Wanderer | 6 (5%) |
Ragnarok | 6 (5%) |
Rogue | 6 (5%) |
Pokémon Mystery Dungeon | 0 (0%) |
Pokémon Mystery Dungeon 2: Time & Darkness | 0 (0%) |
Strange Adventures in Infinite Space | 3 (2%) |
The Nightmare of Druaga: Mysterious Dungeon | 0 (0%) |
Torneko's Great Adventure: Mysterious Dungeon | 1 (0%) |
Torneko: The Last Hope | 0 (0%) |
Weird Worlds: Return to Infinite Space | 5 (4%) |
Other | 6 (5%) |
I hope you were at least surprised to see some of the games on this list. It was a bit thrown together, but I wasn't able to find a comprehensive list of commercial roguelikes: I appear to have missed at least one.
Which brings us to the next poll: 'What features must a game have to be a roguelike?'
Aw, no one else likes JauntTrooper a.k.a. 'Mission: Thunderbolt'? Probably because it was only largely distributed via mail-in-order for classic mac os and then their company went out of business a dozen years ago. It's worth checking out if anyone has an old mac sitting around.
ReplyDeleteMmmh.. I don't think anyone mentioned the "Infinite Dungeons" official commercial module for Neverwinter Nights?
ReplyDeleteI have not tried it personally but I'm intending to purchase it just to give it a try.
In my book it fulfills my 3 basic criteria for a roguelike which are:
- randomly generated world
- turn based (in single player NWN, one can pause anytime using the space bar which is imperative to play given the confusion in combat )
- I'm not sure if they implemented strict permadeath but it's easy to be honest an not Load saved games unless it's for a long break.
I play too few games. I've hardly even heard of most of those (except the Diablos and FastHack, of course). Was Rogue commercial? Neat.
ReplyDeleteFor the new poll, it's a pity there wasn't a "neither of the above" option. I can't think of a single item that's necessary for a roguelike. Maybe permadeath (amulets of lifesaving don't count), but that's a maybe. So I'm that one guy who voted "other".
Okay, I voted for Random level generation, Permadeath and Other on this one. However, to be precise, I should have voted only for "Other" because neither Permadeath nor Random Level Generation represent exactly what I had in mind...
ReplyDeleteFor me a roguelike is defined by:
-- RandomNESS -- gameplay is random between play sessions in any way.
-- PermaFAILURE -- player is responsible for his actions.
-- cRPG -- the game is a cRPG game
The last one may sound silly, but if I wouldn't include it, then games like Minesweeper could be clearly categorized as a roguelike xP.
/me voted for Classes or skills, Randomly generated levels, Turn based combat, Other.
ReplyDeleteI would however change them for Randomly Generated Environment (doesnt have to be 'levels') and Turn based interaction (not just combat) :P
Other stands for: Spatial Consistency (http://roguebasin.roguelikedevelopment.org/index.php?title=Spatial_Consistency)
I voted:
ReplyDelete-Character advancement
-Randomly generated levels
-Turn based combat
-Other
At first, I also voted 'Line of sight', but after thinking about it for a moment, I realized what I really meant was exploration, hence my 'other' vote. In a roguelike, you're usually exploring a dungeon, wilderness, or some other previously unknown locale, coming across a wide variety of strange monsters, items with unknown powers, etc. Randomly generated enviroments tie into this - an important part of many roguelikes, and certainly of my enjoyment of them, is that you can never be sure what's around the next corner.