If you've read and got excited about my recent series on procedural content generation, then you'll want to read the preview of LOVE over at Rock, Paper, Shotgun of a procedurally generated MMORPG being developed by Eskil Steenberg.
The game sounds high-concept, low-entry, challenging and roguelike-like. Why do I add the R word? It has a complete implementation of deformable terrain - a feature of many roguelikes that I completely failed to mention in a recent poll.
Whoa. Giving my spine tingles.
ReplyDeleteWebsite could use some copy-editing, though.
If deformable terrain contributes to roguelike-likeness, then it's funny because rogue itself did not have it.
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