Ascii Dreams
A roguelike developer's diary.
Thursday, 21 August 2008
The Death: Redux
When I titled my article on procedural content generation '
Death of the Level Designer
',
this
is what I was thinking about.
The ability to paint a level is going to democratise the level design process. If you weren't excited about Far Cry 2 before, I hope the LittleBigPlanet of first person shooters provokes a little more interest.
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