Left4Dead week will feature one short piece on Left4Dead each day this week to celebrate the full release of the game.
The AI director works well, especially in conjunction with the musical cues which are used to tell you when you are about to be swarmed with undead en mass. I suspect some of these cues will become repetitive over time – it would be good to mix them up a little with sound cues for the same effect (such as the sound of zombies crashing through a wall, or baying for blood in the distance). I also missed the sound of other people fighting the zombie apocalypse: surely the four survivors can’t be the only people trying to escape the city. The Miles Sound system API in Source works well for this as demonstrated by the sound of gunfire in the distance in Day of Defeat or Half-Life 2.
No comments:
Post a Comment