As a part of a discussion on resurrecting the Tcl + TK port of Angband, darke mentioned briefly that he's ported Unangband to the Ogre engine. This leads into a discussion about the use of #ifdefs vs if(), C89 vs C99 and plug-ins vs abstraction. Interested? You'll have to read the growing angband.oook.cz thread.
Oh, and for those of you expecting renders - porting to an engine is a little different from 3d modelling...
Want some help with models? I could do some... But need some concept or or something.
ReplyDeleteSame the Zack.
ReplyDeleteI would be really interested in contributing art to roguelikes.
Given there's over 1300 different monsters in Unangband, I appreciate the offer, but don't think 3d modelling is an appropriate avenue for contributions at the moment.
ReplyDeleteThere is always a need for high quality pixel art, of course, regardless of the roguelike...
If you want to do something in the short term, Unangband is lacking a graphical title screen...