The results were:
Documentation | 4 (7%) |
Quests | 7 (12%) |
Persistent levels | 20 (35%) |
iPhone port | 1 (1%) |
Nintendo DS port | 3 (5%) |
SDL port | 0 (0%) |
Isometric graphics | 2 (3%) |
GUI elements | 5 (8%) |
Skill system | 2 (3%) |
Thaumaturgy | 6 (10%) |
Bug fixes | 2 (3%) |
Sound and music | 1 (1%) |
Porting stuff from Angband | 1 (1%) |
Porting stuff to Angband | 0 (0%) |
AI and pathfinding | 2 (3%) |
Next up: With the Angband competition 65 coming to a close and the final release of 0.6.3 imminent, I'd like to have an upcoming competition feature Unangband. First up, which class would you like to see featured as an Unangband competition character?
One of those would guarantee my entry multiple times. But I'll probably play the character regardless.
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