500th Post | 0 (0%) |
8PRL - My 8 pixel roguelike design | 1 (7%) |
A Day in the Life of a Roguelike Developer: Burnout | 4 (30%) |
A method for implementing player-crewed sailing vessels in Roguelikes | 3 (23%) |
Ascii Dreams Roguelike of the Year 2008 | 2 (15%) |
Ascii Dreams Non-Roguelike of the Year 2008 | 0 (0%) |
Asserting a Coding Style | 3 (23%) |
Confessions of a Roguelike Developer | 2 (15%) |
Design Reengineering | 3 (23%) |
Freeband | 2 (15%) |
Here be dragons | 2 (15%) |
Housekeeping | 2 (15%) |
Hard Core Spore | 0 (0%) |
I, Spy | 0 (0%) |
ISK vs ISK | 2 (15%) |
IV the Revolution | 0 (0%) |
Left4Dead Week | 1 (7%) |
Moral simplification | 1 (7%) |
Permadeath | 9 (69%) |
Refactoring Hell | 2 (15%) |
Review: Puzzle Quest: Challenge of the Warlords: Chapters 1 & 2 for the iPhone | 0 (0%) |
Review: World of Goo | 3 (23%) |
The Canon of Procedural Games | 1 (7%) |
The Function of Narrative in Games: A Theory | 0 (0%) |
The Movement project | 1 (7%) |
The Trap of Perfect Pathfinding | 4 (30%) |
The Warrior's Dilemma | 3 (23%) |
Towards a Moral Code for Game Designers | 5 (38%) |
Trends for Roguelikes in 2009 | 3 (23%) |
Violation of Contract | 4 (30%) |
Welsh Rarebit | 1 (7%) |
The next poll will be up... shortly.
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