I was referencing the wrong field in the monster_race structure when computing the actual spell damage inflicted.
As Al puts it:
Apprentice mages used to use a power of 9 instead of the spell_power of 1 for their spells, causing the major damage.
This makes many dungeon guardians much easier eg. The Dunlending Agent has a power of 28 but a spell_power of only 8, so he'll do about ~third less damage now. :(
I also want to thank Big Al for picking up and fixing so many bugs this week...
[Edit: For those concerned, damage from breath weapons is unaffected].
Glad to help!
ReplyDeleteOh, and, hm, by "a third less" I meant "a third", which is really "two-thirds less".
ReplyDeleteTime to update 'Why are games difficult ?' and add
ReplyDelete18. Bugs
;]
T.