It looks like I'm just going to have to bite the bullet and
acknowledge I'm unable to compile Unangband for OS/X. If anyone is
running an old enough version of OS/X to include the Quickdraw library
headers, I'd love to host a compiled version of this release.
### Bug Fixes ###
- Allow monsters to use their ranged attacks (Fix thanks to Alexis Scheuer).
- Fix monster toughness descriptions (Fix thanks to Alexis Scheuer).
- Prevent Witchblooms spell description crashing the game.
- Allow Saruman to appear in ruined Hobbiton (Fix thanks to gold dragon).
- Prevent friendly uniques from being invulnerable to enemy attacks (Reported by Ashkir).
You can download the release over at the Unangband home page.
Monday, 24 August 2015
Unangband 0.6.4c released
Posted by Andrew Doull at 14:41 3 comments
Monday, 10 August 2015
Review: Dungeon Hacks and One Week Dungeons
Posted by Andrew Doull at 14:37 3 comments
Labels: reviews, roguelike, roguelikes
Tuesday, 4 August 2015
High Frontier Kickstarter complete
The High Frontier 3rd edition kickstarter has finished, with a final tally of 2,244 backers pledging USD $180,942 to get a copy of the game.
This means I'm going to be published with a board game developer credit for the 3rd edition of High Frontier Interstellar, a solitaire game which re-uses most of the High Frontier components, which funded as a $36,000 stretch goal.
It is fair to say the Kickstarter campaign funding exceeded anyone's expectations. It is also generated a lot of only over a beer stories, as I was heavily involved both in front of and behind the scenes as self-elected community manager. If you're in Sydney, feel free to buy me a beer some time :)
I'll continue blogging just as soon as I get some time to do so. There's some follow up work to the campaign that I'm busy on.
Posted by Andrew Doull at 11:27 0 comments
Labels: high frontier, interstellar