I started recording the latest Roguelike Radio podcast (on Imbroglio) at 4:40 am in order to accomodate both UK and US based guests which is why I have such a slow start to the show.
One point I touched on is how Imbroglio has the ingredients of a roguelike with a very different set of outcomes, which justifies Michael Brough's labelling of it as 'roguelike?'. This missing piece is close to the tactics versus strategy debate but it doesn't fall on the same axis. It's also close to a puzzle form but it isn't just procedural puzzle solving. I'd like to label it "improvisation" because it feels very much like improvisation (in theatre) or how I imagine musical improvisation plays out. Imbroglio has improvisation, but the core design discourages it in some of the ways we talked about (at the level I'm playing at).
I don't think I've seen anyone write clearly about improvisation in depth in the context of game play (Feel free to point me to articles I may have missed) except perhaps relating to Far Cry 2. More significantly, I'm not sure if there are games which have improvisation as their primary mechanic (Spelunky?) and I'd be interested in hearing about whether there are any games which do so.
Sunday, 20 November 2016
Tuesday, 11 October 2016
Texclipse & LuaTex 2016
Just some quick notes for fixing up Texclipse to use LuaTex 2016.
1. Remove the --src-specials option from the Build options.
2. Add the following 2 lines as early as you can in your document:
"\usepackage{luatex85}
\def\pgfsysdriver{pgfsys-pdftex.def}"
3. Font paths don't appear to be supported in Windows. Instead copy the fonts into the fonts directory.
1. Remove the --src-specials option from the Build options.
2. Add the following 2 lines as early as you can in your document:
"\usepackage{luatex85}
\def\pgfsysdriver{pgfsys-pdftex.def}"
3. Font paths don't appear to be supported in Windows. Instead copy the fonts into the fonts directory.
Friday, 16 September 2016
How High Frontier builds futures
I've been a little hesitant about talking about the design work going into the High Frontier RPG since the arguments of the politest naysayers to my first post about it can be approximated by "I haven't been to Russia so it can't exist." There are far less polite responses on the High Frontier board game mailing list, so I appreciate the general tone of the arguments being made in the comments - I'm just not swayed by them because among other things, they miss the fundamental fact that the person whose post I linked to is not just a hysterical tumblr user, but someone who has actually won a landmark precedent setting court case on the exact thing I was talking about.
Nonetheless, I'm also feeling guilty about a throwaway line I made in the last design post, which I think needs clarification and expansion on:
"Unlike virtually every other RPG on the market (sans Microscope), High Frontier RPG does not have a fixed game world"This is, of course, nonsense as every single game master can attest to - the game world evolves as soon as players being to interact with it. The caveat I should have added at the time was "unlike virtually every other published setting on the market" and even then that is insufficient, as much like comics, RPG settings have to be torn asunder and rewritten to account for inevitable power creep and conflicts in the stories set in them.
What I meant, is that the published setting for the High Frontier RPG consists of very few immutable rules: nuclear power in space, wet extra planetary locations, a new space race, and even then there's potential caveats and loop holes that may mean not even these are true - for instance, the data used to predict icy comets and Ceres, a frozen Mars and water in the clouds of Venus has turned out to be inaccurate but High Frontier relies so much on these places having useful amounts of water to keep the game balanced and interesting that it'd be a different game if these changes were made.
The rest of the High Frontier RPG universe is not fixed: its random and chaotic and procedurally generated from the players actions directly (you can go out and set up factories and colonies yourself to increase the tech level you have available) and indirectly (the chosen Space Politics will directly impact how the social, political and technological milieu of the game evolves). Even then, I'm only attempting to stuff 60 years into the rules (the average time simulated by a High Frontier board game) and borrowing heavily from all sorts of science fiction tropes to try to guide what this looks like.
At the heart of this system is trends: a trend determines what the next few impacts on the crew are - be it a technology they can begin using, or a change to the way they operate or the missions they get, or a new type of human they are forced to evolve into or are replaced by. I split the trends up into ones driven by Mission Control, ones driven by the political environment that Mission control works in, and wider social trends representing what long term trends are happening Earthside (as distinct from short term events).
I'm going to quote from one person's experience of messing around with the trend system rather than an actual game session, to give you a feel for what this might play like:
I generated the equivalent of Luftwaffe-in-Space: Red MCSU - Crew Nationality German. Not sure how to determine starting politics (always Purple?), but I simply rolled for it at the beginning and started on Red as well.
In a fairly small number of turns:
-Zipped out to Ceres with a VASIMR-Orion combo and planted a factory.
-Performed an Orbital Bombardment Weapons Test at Deimos.
-Got assigned another refinery mission out to Dione, but rolled snake eyes when crossing Saturn's rings, ending things rather prematurely.
Other cool things that came up that would have been great for an RPG session:
-En route to Dione the Germans received an additional mission to rescue a stranded Indian crew...on Dione. Didn't know if it is possible to take multiple missions if the destinations for both of them are the same, but I never got there to find out. The RPG possibilities for that encounter would have been fantastic. "We're here to rescue you. Also this is our factory now. You seem upset, why?"
-Not sure if I was doing the Earthside trends correctly, but it was generally of an increasingly gruesome flavor thanks to the Red space politics. A whole lot of Ludditism, some Surveillance State, and by the time my Germans met their unlucky fate, someone down the well had built a tomb to Fearless Leader that was visible from space. Could see having to react to a parade of such things being really interesting (especially with a crew differing strongly from Earthside trends).
-Rolling for Stresses, the Military Payload Specialist ended up with Pacifist. Lots of interesting RPG potential there, though I never encountered a combat situation.
The intuitive approach for building trends would be to go with a technology tree style structure. But I know from previous experience that tech trees are very expensive time wise to create and balance, and often feel restricting rather than enabling. So I've ended up going with a tech era system, with a random table in each era determining the trend for the era. And about midway through the era there should be a trend change which rolls 1D6 + big positive or small negative bias, instead of 2D6 + small positive or negative bias, effectively moving from a wide band of overlapping options, to a much narrower band of less overlapping and more individually likely options.
And each subsequent era has the extremes going more, well extreme. The most authoritarian regimes start out merely performing Great Projects. They then move to being Big Brothers or Failed States, and then Homeward Hive or Forever Wars. And where they can end up? Well let's just say aggressive Grey Goo Berserker starships consuming everything in their path is only the second worst option.
Thursday, 15 September 2016
Some long overdue administration
This is only 3 years overdue.
Every vote for the 2013 Ascii Dreams Roguelike of the Year poll is below. As for why I stopped? I kind of forgot about doing it the next year. Which is probably an indication that it stopped being fun to do. I wish someone a little more active in the community had picked up the idea and run with it, but apparently it wasn't important enough for someone else to feel the need to do so.
Every vote for the 2013 Ascii Dreams Roguelike of the Year poll is below. As for why I stopped? I kind of forgot about doing it the next year. Which is probably an indication that it stopped being fun to do. I wish someone a little more active in the community had picked up the idea and run with it, but apparently it wasn't important enough for someone else to feel the need to do so.
_____rogue the space | 0 (0%) |
@Star Wars | 0 (0%) |
10 Second Roguelike | 0 (0%) |
3 | 0 (0%) |
3079 | 0 (0%) |
3089 | 0 (0%) |
8.68-HACK | 0 (0%) |
868-HACK | 2 (0%) |
86856527 | 1 (0%) |
88 Pages | 0 (0%) |
A DAY @ THE ZOO | 0 (0%) |
A False Saint, An Honest Rogue | 0 (0%) |
Ad Astra Per Aspera | 0 (0%) |
ADOM | 85 (25%) |
ADOM II | 22 (6%) |
Adventure Dungeon | 1 (0%) |
Adventure Mall | 0 (0%) |
Akamar | 0 (0%) |
Alchemy | 0 (0%) |
AlexandriaRL | 0 (0%) |
Allure of the Stars | 0 (0%) |
Alternate Dimension Rogue Like | 0 (0%) |
Anarchial | 0 (0%) |
Angry Troll versus Magic Bridge | 0 (0%) |
Appeasing the God | 0 (0%) |
Archmaster | 0 (0%) |
Arcology Escape | 0 (0%) |
AscentRL | 1 (0%) |
Asterogue | 1 (0%) |
Asylum Escape | 0 (0%) |
Attack The Geth | 1 (0%) |
Aurora | 2 (0%) |
Back up | 0 (0%) |
Bardess | 0 (0%) |
Beltham's Lair | 0 (0%) |
Bionic Dues | 1 (0%) |
Black Mage Goes Rogue | 0 (0%) |
Bonfire | 0 (0%) |
Borstal | 0 (0%) |
Brogue | 23 (6%) |
Bronze and Faith | 0 (0%) |
BRS-081 | 0 (0%) |
Bughack | 0 (0%) |
Bump! | 0 (0%) |
Cataclysm: Dark Days Ahead | 55 (16%) |
Caverns of Shrug | 0 (0%) |
Chase Brannick: Space Mechanic | 0 (0%) |
Chest Quest | 0 (0%) |
Chicken and Thyme | 0 (0%) |
Cogs of Cronus | 0 (0%) |
ColdRL | 0 (0%) |
Comrade Pixel | 0 (0%) |
Consuming Shadow | 0 (0%) |
CoreRL | 0 (0%) |
Cosmic Commando | 1 (0%) |
Cosplay Mystery Dungeon | 0 (0%) |
Cutpurse Castle | 0 (0%) |
De Sade's Dungeon | 0 (0%) |
Dead Man Walking | 0 (0%) |
Delusions of Grandeur | 0 (0%) |
Delver | 2 (0%) |
Depths of Tuzua | 0 (0%) |
Desktop Dungeons | 7 (2%) |
Diablo, the Roguelike | 4 (1%) |
Disc RL | |
Disc RL | 0 (0%) |
Distant Echoes of Ancient Lies | 0 (0%) |
DiveDive | 0 (0%) |
Don't Starve | 4 (1%) |
Doom, the Roguelike | 24 (7%) |
Double Rogue | 0 (0%) |
Down The Brain | 0 (0%) |
Dragon's Lair | 0 (0%) |
Dragons Hoard | 0 (0%) |
Dragonslayer | 0 (0%) |
Drakefire Chasm | 1 (0%) |
Dungeon Crawl Stone Soup | 37 (11%) |
Dungeon Dashers | 1 (0%) |
Dungeon Fray | 0 (0%) |
Dungeon Ho! | 0 (0%) |
Dungeon of the Endless | 0 (0%) |
Dungeon Penetrator | 0 (0%) |
Dungeon X: Flesh Wounds | 0 (0%) |
Dungeon-Themed Starvation Simulator | 0 (0%) |
Dungeonmans | 7 (2%) |
Dungeons of Dredmor | 13 (3%) |
Dungeons of Kong | 0 (0%) |
Dying Embers | 0 (0%) |
DynaHack | 1 (0%) |
Eldritch | 2 (0%) |
Elite RL | 0 (0%) |
Elona+ | 11 (3%) |
Ending | 0 (0%) |
Enter the Roguelike Dimension (EtRD) | 0 (0%) |
Epilogue | 1 (0%) |
Equin: The Lantern | 0 (0%) |
Eternal Cave | 0 (0%) |
EXCELent Rogue | 0 (0%) |
fabu | 0 (0%) |
Faith in RL | 0 (0%) |
Famaze | 0 (0%) |
Fame | 1 (0%) |
Fancy Skulls | 1 (0%) |
Farm rl | 0 (0%) |
FHRL | 0 (0%) |
Firestorm City | 0 (0%) |
Fishtryoshka | 0 (0%) |
Fisticuffmanship | 0 (0%) |
FlatlineRL | 0 (0%) |
Fleeing the Fray | 0 (0%) |
Forays into Norrendrin | 3 (0%) |
Friendly Meddling | 0 (0%) |
FunhouseRL | 0 (0%) |
Gatecrashers | 0 (0%) |
Gelatinous | 0 (0%) |
Goblin Men | 0 (0%) |
GUTS | 0 (0%) |
Hack, Slash, Loot | 2 (0%) |
Han Yolo and the Mysterious Planet | 0 (0%) |
Hark! | 0 (0%) |
Herculeum | 0 (0%) |
Heroes of Loot | 0 (0%) |
Hoplite | 3 (0%) |
hproguelike | 0 (0%) |
HumFullRL | 0 (0%) |
Hunted | 0 (0%) |
Hush Little One | 0 (0%) |
Hydra Slayer | 1 (0%) |
HyperRogue | 2 (0%) |
Illuminascii | 0 (0%) |
Incavead: infinite cave adventure | 3 (0%) |
Infection | 0 (0%) |
Infra Arcana | 6 (1%) |
Inside Out | 0 (0%) |
Interloper | 0 (0%) |
Into the Labyrinth | 0 (0%) |
It Did Not End Well | 0 (0%) |
Kali's Ladder | 1 (0%) |
KeeperRL | 1 (0%) |
Kerkerkruip | 1 (0%) |
Khu-Phu-Ka | 0 (0%) |
KlingonRL | 0 (0%) |
Kollum: The Pressure Valve | 0 (0%) |
Krater | 0 (0%) |
Kukulima | 0 (0%) |
Legend of Dungeon | 4 (1%) |
Liberation of Yama | 0 (0%) |
Like a Rogue | 0 (0%) |
Live as Long as Possible | 0 (0%) |
Lost Crypts | 0 (0%) |
Lost Labyrinth | 1 (0%) |
Lurk Under Wires | 0 (0%) |
MacRL | 0 (0%) |
Magic Fountain | 0 (0%) |
Malachite Dreams | 0 (0%) |
Man in a Maze | 0 (0%) |
Mazmorra | 0 (0%) |
MGRL | 0 (0%) |
MidBoss | 0 (0%) |
MidsomerRL | 0 (0%) |
MLP RL | 0 (0%) |
mmoRL | 0 (0%) |
Mosaic | 0 (0%) |
Moving@ | 0 (0%) |
MovingETA v0.07 | 0 (0%) |
Mysterious Castle | 1 (0%) |
MythosRL | 0 (0%) |
Nebulaic Toaster | 0 (0%) |
NEOScavenger | 2 (0%) |
Nightmare Tyrant | 0 (0%) |
NinjaRL | 0 (0%) |
Not the Robots | 0 (0%) |
Now Hiring: Zookeepers | 0 (0%) |
Noxico | 2 (0%) |
NPPAngband | 4 (1%) |
NPPMoria | 2 (0%) |
Nuclear Throne | 0 (0%) |
Nya Quest | 0 (0%) |
Nyanko | 0 (0%) |
Occult Chronicles | 0 (0%) |
One Way Heroics | 3 (0%) |
Paranautical Activity | 1 (0%) |
Peli | 0 (0%) |
Pitman | 0 (0%) |
Pixel Dungeon | 6 (1%) |
Pixel Piracy | 2 (0%) |
PonyRL | 2 (0%) |
Possession: Escape from the Nether Regions | 1 (0%) |
Post Future Vagabond | 0 (0%) |
Prehistorical Bean Climber | 0 (0%) |
PRIME | 2 (0%) |
Prospector | 3 (0%) |
Pugnacious Wizards | 0 (0%) |
Pugnacious Wizards 2 | 0 (0%) |
PurpRL | 0 (0%) |
Quadropus Rampage | 0 (0%) |
QuickHack | 1 (0%) |
Rasatala | 1 (0%) |
Red Rogue | 3 (0%) |
Return to the Dungeons of Doom | 0 (0%) |
Rillaung | 0 (0%) |
Risk of Rain | 7 (2%) |
Rodney | 0 (0%) |
rogue (7DRL) | 0 (0%) |
Rogue Break | 0 (0%) |
Rogue City Scavenger | 1 (0%) |
Rogue Coder | 0 (0%) |
Rogue Dream | 0 (0%) |
Rogue Effect | 0 (0%) |
Rogue Fleet | 0 (0%) |
Rogue in the Void | 0 (0%) |
Rogue Legacy | 15 (4%) |
Rogue Shooter | 0 (0%) |
Rogue Valley | 0 (0%) |
Rogue's Eye | 0 (0%) |
Rogue's Labyrinth | 0 (0%) |
Rogue's Souls | 0 (0%) |
Rogue's Tale | 2 (0%) |
Rogue3D | 0 (0%) |
Roguelike Runner | 0 (0%) |
RogueMek | 0 (0%) |
Room Rogue | 0 (0%) |
RRRSAncientBlade | 0 (0%) |
RuneMaster | 0 (0%) |
Ruoeg, a minimalist roguelike | 0 (0%) |
SanitasRL | 0 (0%) |
Scrounger | 0 (0%) |
Seduction Quest | 0 (0%) |
segfault | 0 (0%) |
Seven Days in Space | 0 (0%) |
ShadowsofHumanity | 0 (0%) |
Sil | 7 (2%) |
Skool Eskape | 0 (0%) |
SkullDorado | 0 (0%) |
Slaughter | 0 (0%) |
Smashing Bad | 0 (0%) |
So Many Jagged Shards | 0 (0%) |
Sorcery Saga: The Curse of the Great Curry God | 0 (0%) |
Spelunky HD | 11 (3%) |
Splitter | 0 (0%) |
Starship Rex | 0 (0%) |
Steam Marines | 5 (1%) |
Stink Warrior | 0 (0%) |
Sunk Coast | 0 (0%) |
SurviveRL | 0 (0%) |
SurvivorRL | 0 (0%) |
Swift Swurd | 0 (0%) |
Sword of the Stars: The Pit | 5 (1%) |
T.H.A.D. - 7DRL edition | 0 (0%) |
T.o.M.E. 4 | 139 (41%) |
T@XI | 0 (0%) |
Teleglitch | 5 (1%) |
Tetrogue | 0 (0%) |
The Artifact | 0 (0%) |
The Aurora Wager | 0 (0%) |
The Case of the Girl and the Red Dress | 0 (0%) |
The Conception | 0 (0%) |
The Fourth Wall | 0 (0%) |
The Guided Fate Paradox | 0 (0%) |
The Hunger Games | 0 (0%) |
The Land | 2 (0%) |
The Monastery Garden | 0 (0%) |
The Power of Dreams | 0 (0%) |
The Reset Button | 0 (0%) |
The Royal Wedding | 0 (0%) |
The Veins of the Earth | 1 (0%) |
The Wizard's Lair | 0 (0%) |
TomeNET | 2 (0%) |
Tower of Guns | 2 (0%) |
Triangle Wizard | 5 (1%) |
Ultima Ratio Regnum | 6 (1%) |
UnBrogue | 1 (0%) |
Underhall | 0 (0%) |
Unhappy Devil | 0 (0%) |
Unnamed RL | 0 (0%) |
UnReal World | 22 (6%) |
Uushubud | 0 (0%) |
Versus Time | 0 (0%) |
Voyage to Farland | 2 (0%) |
Warp Core Breach | 0 (0%) |
Wayward | 8 (2%) |
WazHack | 6 (1%) |
Web Raid Mobile | 0 (0%) |
Weeping Angels | 0 (0%) |
Witchaven the Roguelike | 1 (0%) |
X@COM | 3 (0%) |
Zero-Player Game | 0 (0%) |
ZomgRL | 0 (0%) |
Zoo Base | 0 (0%) |