Ascii Dreams

A roguelike developer's diary.

Sunday, 31 October 2010

Thrown away

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By way of a John Carmack blog post , I am reminded again of some pithy words by Joel Spolsky which people working on the pyAngband project ...
5 comments:
Monday, 4 October 2010

Reference footage for Hajo's isometric snake art

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We've had to step over this guy to get out of the house the last couple of days. Unfortunately, that probably means he's sick or inj...
Tuesday, 28 September 2010

Design ratios

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Just a quick comment about user interface design and game programming after reading various comments on Unangband UI , Dwarf Fortress vs. Mi...
2 comments:
Monday, 20 September 2010

Roguelike Release Day

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I'm going to take advantage of a) the timezone difference in Australia, and b) the generosity of strangers to contribute very little to ...
2 comments:
Sunday, 19 September 2010

Designing a Magic System Redux - Part Three (Magic Items)

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You are encouraged to read parts one and two of this article series, and are strongly encouraged to read the original Designing a Magic Sy...
5 comments:
Friday, 17 September 2010

Review: Minecraft

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A theatre lobby, filled with speakers whispering the most innovative advertising campaign in movie release history: 'What is the Minecra...
3 comments:
Thursday, 16 September 2010

Feeding your gaming addiction

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You can now export your Dwarf Fortress maps to Minecraft...
Sunday, 12 September 2010

Mashups

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I try to use the reviews at ASCII Dreams as writing experiments: from fiction writing , to New Games Journalism , to advocacy for games whic...
2 comments:

Review: Half Life 2: San Andreas

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At a time like this when you've got a game with such massive expectations heaped upon it, it's almost futile trying to offer anythi...
1 comment:

Review: A.R.M.A. II

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It turns out, ten hours into Arma II, that everything great about the single player campaign I've experienced so far can be found in the...
2 comments:
Friday, 10 September 2010

Iso-Unangband

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Despite my attempts to dissuade him, Hajo appears to be insisting on doing an isometric graphics version of Unangband. This will be a much i...
Wednesday, 1 September 2010

Proceduralism: Part Five (Perspectives)

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[You'll probably want to read the original article series that inspired this follow up, then start with parts one , two , three and fo...
4 comments:
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Andrew Doull
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