I enjoy reading Gamasutra, although I don't necessarily agree with everything written there. However, this article has a lot to say about the level design that I'm trying to achieve, particularly with reference to monster hierachies.
I don't necessarily think the author conceived of constructing ecologies through procedural generation, however, the same techniques apply.
Thursday, 17 May 2007
Gaming Ecology
Posted by Andrew Doull at 00:52
Labels: game-design, links
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