Thursday, 21 February 2008


If you've read and got excited about my recent series on procedural content generation, then you'll want to read the preview of LOVE over at Rock, Paper, Shotgun of a procedurally generated MMORPG being developed by Eskil Steenberg.

The game sounds high-concept, low-entry, challenging and roguelike-like. Why do I add the R word? It has a complete implementation of deformable terrain - a feature of many roguelikes that I completely failed to mention in a recent poll.


T-Boy said...

Whoa. Giving my spine tingles.

Website could use some copy-editing, though.

Unknown said...

If deformable terrain contributes to roguelike-likeness, then it's funny because rogue itself did not have it.