The results for 'Which procedural content generation types will you use for the Independent Gaming Source competition?' are in - thanks to the 8 of you who voted and I'm looking forward to playing your entries.
Wikipedean little 'p' procedural generation | 0 (0%) |
Runtime random level generation | 3 (37%) |
Design of level content | 2 (25%) |
Dynamic world generation | 4 (50%) |
Instancing of in-game entities | 3 (37%) |
User mediated content | 0 (0%) |
Dynamic systems | 3 (37%) |
Procedural puzzles and plot-generation | 3 (37%) |
Other (answer in the comments thread) | 0 (0%) |
The new poll is relatively straight forward. You may want to read Minesweeper vs Solitaire to refresh the arguments, including the relatively long comments thread.
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