Rock, Paper, Shotgun's Jim Rossignol has pointed out that Eskil Steenberg has a blog, Quel Solaar, that if you are into procedural generation is well worth following. For those of you who don't recognise the name, he is one of those hero-developers who is writing a procedurally generated massively multiplayer game by themselves. I've linked to Love previously, but I recommend you bookmark his site for further perusal, even if it is just to stare in amazement at the beautiful in-game screenshots.
In other news, there has been a huge amount of development on the procedural game front. It seems like every A list game property is including some procedural generation these days (And even old returning favourites like Diablo III).
Here's a brief excerpt from the update I've just put on the procedural generation wiki:
June 29, 2008
Screen shots of Love
June 28, 2008
Comments by Jay Wilson, lead designer of Diablo III
June 27, 2008
Keynote by Chaim Gingold, former lead designer of Spore on Magic Crayon approach to design.
June 26, 2008
Video of game-play from Far Cry 2.
Rescue: The Beagles wins the TIGSource Procedural Generation Competition.
June 24, 2008
Interview of Lucy Bradshaw, executive producer of Spore.
Video of game-play from Left4Dead.
Interview of Gabe Newell on AI director in Left4Dead.
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