I should care about games like Witcher 2, Deus Ex: Human Revolution, Rage and one or more franchises coming out in the next couple of months...
But instead I'm interested in Overgrowth, Hawken, In Profundis, Lords of Uberdark, Blade Symphony and Desktop Dungeons. And by interested, I mean spending my hard earned dollars on. [1]
I mean, I've not even bought Red Orchestra 2, a game I loved the previous version of.
Please cure me of my passive aggressive affair with unreleased alpha indie games.
[1] Technically my wife's hard earned dollars. But I've always had to get approval from the financial controller, so the process is essentially unchanged...
Sunday, 4 September 2011
Help me Internet. What's wrong with me?
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7 comments:
I have just bought a tripple A game, which was released last year. I also bought an indie game which will be released next year.
I noticed, that I expected the indie game to have less bugs. It gets worse. I was right.
There is also the problem that I am buying alpha indies, even if I probably will barely play the game when it is released.
We seem to have different opinions on this. You want to be "cured" and yet I think you are! (cured of buying overpriced games that is)
That's ok. I do the same thing.
Akhier: But how can I possibly think the way everyone else thinks if we're all playing different games?
I understand what you mean, I used to get very excited for the next elder scrolls game,, but I'm now more excited for the minecraft adventure update than skyrim. You are not alone.
Increasingly in the past few years, we've been seeing a marked shift towards supporting the indie community, especially from other game developers.
Great thing, too! Triple-A titles will always make their money, but small, two-person teams need the support of everyone they can get. A difference of 1000 sales wouldn't dent the former, and might sink the latter.
I've personally been thoroughly enjoying Space Pirates and Zombies (S.P.A.Z.) for the past few days; it packs a huge value in relation to its low price tag, and was built by the proverbial two-man team.
I have plans to monetize my current project at some point down the line, so I certainly hope this trend for indie support continues!
Cheers!
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
I agree totally.
All indie developers should enable a pre-order option with their games.
We'll buy anything on a promise and a discount! :)
Look at Minecraft, it was a hit long before it launched and built a community based on early paying players.
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