If you are not at GDC, the best coverage I've seen this year is by David Sirlin. Day 0, day 1, day 2.
A roguelike developer's diary.
If you are not at GDC, the best coverage I've seen this year is by David Sirlin. Day 0, day 1, day 2.
Posted by Andrew Doull at 21:06
Labels: game design, links
No comments:
Post a Comment