Picked up via Reddit, the 50 greatest game design innovations.
While we're at it, every so often one of the game blogs I read discovers the 300 Game Mechanics website, and trumpets it as a great set of ideas - which it is. The latest was Raph Koster, last week it was Rock, Paper, Shotgun. Unfortunately, the designer, Sean Howard, stopped at number 59, for various reasons.
[Edit: He actually appears to have restarted. The original challenge was one a day, and he's eased the pace. Some good analysis of the pros and cons of procedural generation of content round these off].
At least one of his ideas has been picked up and is now a playable game.
Wednesday, 28 November 2007
50 greatest game design innovations
Posted by Andrew Doull at 20:16
Labels: game mechanics, game-design, links, procedural generation
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