While I was clumsily trying to ask why games had levels, David Sirlin was saying everything that needed to be said about why games should have saves.
A roguelike developer's diary.
While I was clumsily trying to ask why games had levels, David Sirlin was saying everything that needed to be said about why games should have saves.
Posted by Andrew Doull at 16:36
Labels: game-design, links
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